Very clever idea behind this game and implemented pretty well. I feel that you could have made it more clear about how you can use your ghost to help you on the first level. Great audio and visuals and overall very polished. Well done on an excellent entry!
DevGodot
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This is the winner of the game jam for me. I loved the visual hand-drawn style. The hindsight idea is also very clever and actually shows that hindsight doesn't always help you! The gameplay feels complete. Of course it is lacking menus and other things but, this is a game jam and what you accomplished in the given time is excellent. Seriously, well done!
This game was really well done and made me feel nervous and tense as I tried to escape the room and beat the countdown! It fit the theme of the jam perfectly. Personally, I would have liked the option of a hint because after a few tries the game became frustrating. Overall very impressive, well done!
You have achieved a lot to create so much content in such a short amount of time all while learning the Godot Engine. This game could be really fun if the combat was improved and with a bit more set dressing for the levels. Also, it is essential that you have some indication of what the controls are for the player and perhaps some story which can motivate you. I could not get the chest to open and so I could not get the silver key to open the silver door. I think that you probably ran out of time during development, but overall I am impressed with what you have achieved. Well done!
Cool vertical frog platformer! I enjoyed playing it and I finished all 3 levels? The controls were very sensitive and is probably the area which needs the most work since this is a platformer. It made completing the levels challenging. I am sure that you learnt a lot about Unity while making this game, it's very well done for the tight time-frame we had. Good job!
I am sure that you learnt a lot about Godot when making this game. You have a good game loop and I am sure that if you had more time you would have included a HUD and a win condition for the player. The starfield background was very disconcerting to me, but I get what you were going for with brighter stars closer to the player and dimmer ones further away - it just made me feel a little motion sick. Great work!
You got a lot of work done in the limited time for this jam! I liked the idea of going on a food run in a zombie apocalypse, even if it was just milk and skeletons! The combat was difficult, I think that the animation speed was too slow. Also when I saw that the skeletons were going to spawn infinitely - I stopped playing. Overall, good job!
This game is incredible for a 48 hour jam. I appreciated the effort which went into putting all of this together. The game was fun, very entertaining and I found moments when I was laughing out loud or scared and running for my life. I feel that the wrestlers are too fast, once they spot you it is very difficult to escape from them. I found the clocks but couldn't find the rabbit and I needed the speed boost badly.
I really enjoyed this game and it goes to show how simple concepts can be the most fun. The game is very re-playable too because you want to get as close a match as possible and so you will try again and again. I think that you should play a more satisfying sound effect when you match individual squares more closely, this is great feedback for the player and will increase engagement. Well done, this is really good!