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Asteroid Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
What did you think of the audio? | #2 | 3.400 | 3.400 |
What did you think of the gameplay? | #4 | 3.400 | 3.400 |
What was your impression of the game overall? | #5 | 3.333 | 3.333 |
What did you think of the graphics/visuals? | #7 | 3.533 | 3.533 |
How well does it resonate with the theme? | #8 | 3.267 | 3.267 |
How complete / polished / bug-free did the game appear? | #9 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Got rly laggy the moment i got it in fullScreen. Its a rly nice concept, but i was guessing some kind of "growth" when u get to destroy an asteroid, kinda those .io games, the bigger u destroy the bigger u get.
Great concept tho.
The game is very nice with a very good concept, however it lacks a bit of polish. Feedback when we touch the asteroids. Or when ours gets bigger, it's always the same texture and the particles are always the same size .Same with asteroids.Maybe make 2 3 of different shapes and colors?
Not great, but not bad. I would say astronomicly good.
Who the hell let me cook this pun?Had fun, failed, and overcame, good
I am sure that you learnt a lot about Godot when making this game. You have a good game loop and I am sure that if you had more time you would have included a HUD and a win condition for the player. The starfield background was very disconcerting to me, but I get what you were going for with brighter stars closer to the player and dimmer ones further away - it just made me feel a little motion sick. Great work!
Very cool game, the audio effects are amazing and its very serene for a game about destroying asteroids. The gameplay is very original.