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DevGod2020

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A member registered Mar 04, 2021 · View creator page →

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(3 edits)

I found some bugs, but overall, 10/10 fan game. Really does feel like I'm playing a spiritual successor to crash bandicoot 2, and having super Mario maker like level editor is really fun.

Bonus rounds need some fixing on the return pad.

I really happy we got the windows build working :)

I think your idea of weight being the limit is actually really cool and creative. I also really like the visuals; they have this pixel arty x Simplified look to them that goes great together. The only problem is with the controls themselves, in some ways the controls are really fun cause you can go very fast. On the other hand, the wall jump controls are kind of Awkard to use.

This is a really cool concept, making it like the 2d Zelda games but you need to plan / preserve your sword swings. I also never heard of GDevelop, so it cools to see something not made with Unreal, Unity, Godot, or a self made game engine. I will have to check out GDevelop so time.

I think the only main problems are that the GUI is a little messy. It would be cool to see the potions as icons instead of text. Also, the Player sprite did look blurry instead of pixel arty.

Was anyone able to get this to work? The web game never fully loads, and I can find a windows version to use instead?