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This is a really cool concept, making it like the 2d Zelda games but you need to plan / preserve your sword swings. I also never heard of GDevelop, so it cools to see something not made with Unreal, Unity, Godot, or a self made game engine. I will have to check out GDevelop so time.

I think the only main problems are that the GUI is a little messy. It would be cool to see the potions as icons instead of text. Also, the Player sprite did look blurry instead of pixel arty.

Thanks for the feedback! I'm glad you thought it was cool.

This was my first game jam and I rushed the game a little too much. I tried to make some of the stuff work together, but I was running out of time and I just left it how it was.