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DevDuCellier

15
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A member registered Jun 07, 2018 · View creator page →

Creator of

Recent community posts

Hello CaptainCoder thank you a lot for playing :D Yes it was sad, however we very appriciated your comments and the remarks of all players ! As you said, we will try something with the movement :) and lots of features we already imagined haha

As a multiplayer indie gamedev, it is entirely possible to give it a quick try ;) But another project need my time :/ In what particular aspects you will enjoy a multiplayer variant ? I love the chaos with objects, but I think we need another great design/feature (something that create a WOW effect) to push the game at his best experience.

Thank you agin for the video, it will help us to gather feedbacks, in case we forgot something during the live. We will push new stable releases after the rating will be over.

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Hello DamienDe, thank you for playing ! :D I never liked the synty characters as well… But other polygon assets are still good in overall for me. No artist friend was here to handle our lacking skills.

However, we found out that comics arts like the game XIII could be a good approach for characters and global design in a new commercial release.

The third floor bug tooks us 5min to fix the next day after release, and we made a web release test that stop at 90% crashing the experience ^^’’ We needed at least a gamejam experience with my friend to handle time more efficiently.

Yes for sure :) We will try it and try to notify next release for every person interested !

Hello Apoly, Thank you for playing, I watched your video and it was nice to post it :)

To be honest crawling stuff was our first design intention but it tooks us a lot of time because of a complex grid procedural generation and, yeah indeed, it does not fit at 100% to the dungeon crawling original vibe. I designed fights with wrong realtime behaviours but I have tried to make it more modern. I kinda succeed in my point of view haha.

Sorry for the bugs, but your video is very nice to watch and catch your thought to improve our game :D (I really laught when you start the game by exiting it by the door behind the start ^^)

Thanks again and merci beaucoup !

Thank you for playing :D Yes free movement would be nicer, we are currently discussing about it for long term release. Game balance got only one iteration and within the last hours because procedural and combat mechanics were very much time consumer. It is a good remark about higlighting object and getting info from it. Boss was supposed to call backup employee who was supposed to drop heal on death. I don’t know why Boss AI doesn’t want to call backup ^^’

Thanks for playing Ekioo :D Yes, a friend did test the game with screenshare, we found out the beginning of the game is harder than we think easy to understand by yourself if you don’t know what Dungeon Crawler is. We proposed a modern approach with 3C (camera, controls, characters) but it was a lot of work ^^

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Yeah good job ! :D Thank you for playing, Its not easy to win for sure ^^ We enjoyed your feedback :D For the explanation, there is objects with :

  • light melee (attack more than one time)
  • heavy melee (one time attack with big damages)
  • projectile (often breaks after 1 hit but there is some of them stronger)

Thank you for playing, yes we will coninue to work on this project :D

Thank you for playing :) Yeah, lots of bugs and balance to fix ^^ We are happy that the game is played !

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There is a lot of bugs we are sorry for the troubles. Bugs are :

  • Restart level is broken
  • Switch floor has major bug on build
  • New floor spawn the player in walls
  • Avatar are not destroy correctly

But we beleive you can enjoy this action-dungeon crawler game :)

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Hélas non pas maintenant mais j’espère revenir vers toi car il faudrait que j’y rejoue encore un peu car j’ai pas joué suffisamment. Le feeling de départ est vraiment bien accrocheur en tout cas, GG :)

je suis un fan du vieux jeu Crimsonland (année 2000 et quelques) et remake sur steam plus tard, un shooter simple comme le tiens mais plus simple et plus brute encore, tu peux y trouver de l’inspiration si jamais.

Nice Game :D

Thx :D

C'était sympa ^^

Simple to learn but hard to master ! 
Was cool to test :)