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Hello Apoly, Thank you for playing, I watched your video and it was nice to post it :)

To be honest crawling stuff was our first design intention but it tooks us a lot of time because of a complex grid procedural generation and, yeah indeed, it does not fit at 100% to the dungeon crawling original vibe. I designed fights with wrong realtime behaviours but I have tried to make it more modern. I kinda succeed in my point of view haha.

Sorry for the bugs, but your video is very nice to watch and catch your thought to improve our game :D (I really laught when you start the game by exiting it by the door behind the start ^^)

Thanks again and merci beaucoup !

(+1)

Thanks for the reply! My remark about dungeon crawling part was mostly because the picking up and aiming part was a bit more confusing when you are considering the grid and your own direction of movement. It would be a great first person game without a grid movement, or a dungeon crawler with a bit more polish in the camera movement and item interaction part.

(+1)

Yes for sure :) We will try it and try to notify next release for every person interested !