Hello Apoly, Thank you for playing, I watched your video and it was nice to post it :)
To be honest crawling stuff was our first design intention but it tooks us a lot of time because of a complex grid procedural generation and, yeah indeed, it does not fit at 100% to the dungeon crawling original vibe. I designed fights with wrong realtime behaviours but I have tried to make it more modern. I kinda succeed in my point of view haha.
Sorry for the bugs, but your video is very nice to watch and catch your thought to improve our game :D (I really laught when you start the game by exiting it by the door behind the start ^^)
Thanks again and merci beaucoup !