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(+1)

Thank you for playing :D Yes free movement would be nicer, we are currently discussing about it for long term release. Game balance got only one iteration and within the last hours because procedural and combat mechanics were very much time consumer. It is a good remark about higlighting object and getting info from it. Boss was supposed to call backup employee who was supposed to drop heal on death. I don’t know why Boss AI doesn’t want to call backup ^^’