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DevDarling

19
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2
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A member registered 20 days ago

Creator of

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Ahh the pull mechanic mostly works on hay bales - if you hold E in close proximity while moving away, they should move with you!

Thanks for playing, glad the dialogue was fun :)

Simple concept but made really hard with the limited shots!!

With a more varied background it would be easier to find a consistent setup for some shots, otherwise it's kind up to you to memorize how to bounce the bananas :D

Loved the humor in this one!!! 

The transition between characters takes a while (only seems to register the new character after the fade-in has completed), so you sometimes have to switch back and forth again if you clicked on an interactive item too quickly.

Loved the sprites, especially for Joey Garnt and Chris!

Some of the earlier music threw me off a bit because I wanted to press the keys in rhythm, but the prompts weren't quite in sync with the music. But still fun with the soundboards!

Loved the humorous debate topics

Playing this solo messed me up a bunch, but it is a very interesting concept! Liked how all the enemies were always targeting the red player.

Nice lil' autoclicker with satisfying pops and other sound effects.

Spammed the first few gachas until the clicker was sufficiently... self-sufficient, and then let it ride on the 2nd monitor!

Coolbeans that you did it in your own engine in sub 12h! :)

Much appreciated! Thanks for playing and enjoying our cows!

Thanks! Took us a while to set them up so we were happy if we got a lot of use out of them :)

Amazing twist on Plants vs. Zombies with an additional thing to manage (activating monkeys using the fruit)!

I adore the twist you put on usual PvZ. The music felt great and I loved the plot as well. Gameplay felt tight and didn't bug.

How tough was it to crank out the art for this before the deadline? Any fun jank that happened during development? ^^

lovely pastel color palette! The models are super cute, as well as the minimalistic interior!

Couldn't figure out what to do for a good while until I just trial-and-errored it with the sound effects (good thing you added those! 

Very short but could easily be made to go infinitely long :)

Lovely game mechanics! Lots of fun to have invulnerable buddies following you with their own level-up mechanics!

Gameplay got a bit monotonous after I discovered the strat of just "running around in circles and spamming bananas into the middle of the screen", but the addition of those red-orb-shooting guys quickly put an end to that strat lol

Overall very nice, could do with a little more sound effects though

Super tough if playing by yourself since dodging the lasers only really works on one screen (while mirroring the input for the other monkey).

I like the Pico-8-esque art style and the sounds!

Love the visuals and the throwback to old point-n-click adventures!

Sadly I couldn't progress past the "rock and podcast mic" stage, since I kept losing the mic whenever I tried to interact with the monkeys in the leftmost scene. Unlike the rock the mic didn't reappear in my inventory and I couldn't click anywhere on the screen to find it again.

Oh I couldn't do all the memories then! At some point the game brought me back to the very first level (with the grey tear at the top of the screen). Then I started dying after walking a few steps, and respawning right at the tear. (I could walk off-screen but the camera would not follow the character).

Aesthetics are really wacky in a good way (as another commenter put it, kind of a 1990s render). Definitely keep the vibrant colors!

I found it really difficult to play on my PC (as it's a bit older), I put the SOS sign together but it took a long time due to the low FPS. Managed to tame a few pals but could not interact with any of the violet fruit (2nd inventory slot).

I like the beach sounds and the mystical tropical music. Could do with some sounds for the pals :)

This game is giving a lot of Undertale!

To me, the "pals" in this game try to get the player out of depression (or anxiety). The dialogue represents the inner conflict of the player character with regards to the dialogue/advice they are being given.

Kudos on finishing the game! Getting something out there in this short time frame is super tough, and I'm glad the game seemed to function correctly for me! Is it right to assume the "You are forgetting these memories..." part the last bit?

(After starting the story, I pressed ESC to go to the menu and remapped controls to arrow keys + right shift, that seemed to work. Sometimes you gotta use Enter to progress).

"Pals" theme definitely fits this game!

I like how chill and simple it is, it's pretty fun to just sit back and let the game play itself sometimes. With a few tweaks to friendly AI's targeting (so the pals destroy enemies more effectively) and some more sound effects for the enemies, this would be great! Can definitely be expanded upon.

I like the concept! Visuals match the chaotic nature of the gameplay (I especially like the black outlines on the level objects).

Fun to play, would work great as a roguelike where you unlock abilities for one of the two characters as you play.

This cute puzzle platformer hides some tough co-op platforming mechanics behind a wonderful visual art style! I didn't expect to struggle as much as I did with some levels though. 

Your visuals are super coherent, you have different kinds of cool interactivity (water+spikes, levers, boxes), and a control scheme that you don't see every day. Impressive considering it was just a 3-day jam!

Some of the levels felt like "Getting over it" due to how punishing a mismanaged jump was from the cat.