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Despyte

41
Posts
A member registered Dec 02, 2024 · View creator page →

Recent community posts

I'm sad... del isn't being moved... no mobile trash can, my plans for world domination must be temporarily set aside :'3

That just marked the nth time I accidentally pressed reset when I wanted to press R

Let's get his like/dislike ratio to (+6)(-9)

To anyone reading this, spoiler warning

Spoiler warning again

Spoiler warning for the last time

Screwdriver on Safe n' Sound, and copy the revealed text (entirely, not just the quotes). In Bright Bulb, use the screwdiver to remove the big light bulb from the logo/banner/whatsitcalled. Drag it to the only lamp that doesn't light when you click on it, and turn every light on. Paste the text into Bright Bulb. 

1 flag.

In Bright Bulb, ctrl + a to reveal the base64-encoded string of text, copy that, and paste into Encode, and click the arrow. This tells you to click on all the cats in Pet Parade; do it.

2 flags.

Zapper on Ghost Town (the sand), ctrl + a to reveal hidden text (type 'tumbleweed' into the text box)

3 flags.

Ctrl + a on Binary Basics reveals the answer to Pet Parade. (All caps! "B3ACHBA11", not "b3achba11".)

4 flags. 

The challenge in Binary Basics can be copy/pasted into Decode to get 7462, which you then use at the bottom of Safe n' sound.

5 flags.

Dunno about the rumored 6th flag :P

Great game. Slightly baffling at first, but the first few levels work really well at setting the rules.

The part about the dots inside the boxes threw me off a bit, turns out they don't count the number of boxes adjacent to the dots but the shape they're in.

8/10, the screen size needs work and it sometimes fails you on touchscreen but otherwise it's as good as a sudoku-type game can be :D

Double tap and hold is weird

Downloaded this game when there was only one endlessly repeating boss that eventually just started spamming bullet wave lol (spirals were so hard to dodge, had to get speed upgrades just to do so T-T)

That was months ago
Came back, saw new version,  am happy man :D

Ran into the correct route at the start out of sheer dumb luck, filled three bottles then saw the temple

At that point my directionally challenged brain gave up, but great game! :D

6 minutes something. Played around a lot, couldn't really find a bug (tried knocking the other cranes off their buttons for like two minutes lol). Fun game, screw you too, and nice job :3

Just don't move

Wait, how do you get that?

That brat is a cheating bastud and the queen character can't clutch for her life

I wanna see them gib up >:3
Think I can nab a win from sheer dumb luck after like a hundred runs?

Something for when you leave the corpse to rot please? :3

(2 edits)

Ever heard of these things called light novels? They've got a lower bottom line than physical books (anyone could easily write a bit of trash), but this form of media also gives way more freedom and room to the author, so the peak can reach the level of cinema. Here's three titles, universally lauded. I do recommend exploring the genre yourself.

Mother of Learning
Omniscient Reader's Viewpoint
and
Lord of the Mysteries

'Speechless'? If I've succeeded in bringing you into the world of webnovels, start preparing for a final farewell with your voice.

I got good after like 200 deaths lol

(1 edit)

Lilypads, I hate you. 300 deaths and counting, lmao

Edit: 400+, finally 4.9 seconds T-T :D

Number of trash tossed?
Number of dead guys?
Number of trash you tossed yourself?
Number of smog clouds killed?

Woah. A dedicated bug tester and a dedicated dev. +1 for ya :3

Also, nice game :D

It refuses to load

Wow

(1 edit)

Correction to a previous comment: Ganging up on an unclaimed unit is best, while focusing on a single unit in skirmishes is best

Not just yet. I'm waiting for stuff to get a bit more refined, but I'll definitely do so in the future :D

Nope ( ͡° ͜ʖ ͡°) gotta restart each time
On a side note itch io really kills the formatting for the lenny face :P

I once got 2 gray Logistics and one Yellow(Golden?) Logistics, but I don't quite see the difference tbh :P

Yeah no Extended Logistics AND Blitzkrieg on an AI? No sir I am ragequitting (c u tomorrow mwuah my new fave game)

=w=

"depends a bit on the perks" you say

I had been annihilated each and every single round before Blitzkrieg came up

And now I'm dominating ᕦ(ò_óˇ)ᕤ (¬︿¬☆)

The arrow barely pulses red... and the game is so fast paced that it's barely noticeable unless you accidentally make a loop, but I guess something is better than nothing

After spending a grand total of 6 hours of my life on this game (taken from sleep cuz y not) I can confidently say that in this game you either get Blitzkrieg and win or you don't and lose

Also, instead of having multiple units gang up on a dude, training them and focusing on a single powerful unit is the way to go

Killed 2 more hours of sleep, darn the stoobid AIs

Is there a strat or something?

Yea kinda my fault for thinking this was like those crappy cell games on the App Store
Fun game this one is. Sorry for my short attention span tho ( •̀ ω •́ )y

How is this game so stressful

Nice concept! The rules are kind of confusing if you don't watch the YouTube video though... The graphics need some work, and a "Cancel" button for when you click an element and you don't want to place it would be nice.

The elements in your "inventory" could be organized like a deck of cards at the bottom of the screen like Yu-Gi-Oh or those poker games. Or, it could be somewhat like Minecraft's hotbar. (Basically, what I wanna say is that where they're currently at 1. Does not suggest that they're interactable 2. Does not tell you how they're used/what they're there for and 3. Block stuff, but I'm too dumb to properly word that and my brain doesn't function properly at 1:30 am)

There can also be a game menu, so that you aren't directly tossed into the game. On that note, the other waves don't start unless you click a button, so why make Wave 1 an exception?

Instead of making all the combinations available all at once and confusing to the uninitiated (like me), maybe make them collectable over a series of levels? So that they're like skills that a player can choose, then familiarize themselves over the course of a game?

Maybe make an element glow or otherwise indicate that it can be combined?

On a separate note, the game window isn't centered... and as @Iedah pointed out below, the first free tower (Hydrogen) doesn't appear unless you go fullscreen


Wracking my brain, I suddenly remembered another elements game I've played recently (I think it's similar. Don't sue me, sue sleep deprivation.). It's called Fusioneer, if you frequent r/Webgames you might've seen it: http://dreammodule.com/fusioneer

Did you know? Slitherio and Agario can both be found in r/Webgames... ah, the nostalgia...

Fun

Hi

I came

I played

I left

But before I left I left a comment

10/10

Great game to play to relax and unwind :)