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DerTruster

26
Posts
1
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A member registered Dec 08, 2020 · View creator page →

Creator of

Recent community posts

Awesome idea, spot on for the theme. The dog pushing the ball out again is evil! Nothing more to add, this is a game of all time.

Awesome idea, spot on for the theme. The dog pushing the ball out again is evil! Nothing more to add, this is a game of all time.

Liked the aesthetics. Sadly the gameplay feels really slow, the mazes and waves of zombies just didn't spark joy.

Let it rip! I really liked the movement, it felt just weighty enough. Having something to do other than going for a highscore would really elevate the whole experience.

Fun game. Spinning the whole ground for that delicious rocky meal. Sadly at some point I couldn't move anymore, effectively being softlocked on round start. Also it took me a second to understand that the first 2 ore types are different as they are very close by color.

Cool, smart and serious game! You are absolutely spot on, Hit Stops or Flashes with some SFX would have done a lot of work. Also restarting in the first level when loosing feels baaad. Some indicator on spin energy would also be nice.

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Let It Rip! Sadly it's way too loud and without a lot of interaction.

No spinning. Still a great game if it would'nt lag. I really like the flow of fights, almost isaac like. I don't really like the maze like nature, I'd focus on the fighting more.

I like the aesthetics. The sounds could use some mixing, some are really loud. The combat didn't feel responsive at all, I wasn't sure if I was even hitting something most of the time, especially once it starts lagging when there are a lot of enemies. Also the camera is certainly a choice.

Proud SPIN soldier reporting in. This is a very serious matter. The music should be looping and already playing when adjusting the settings. I liked the enemy designs. I recommend generating mip maps in godot and setting the texture filter type to linear mip map, so they look sharp and less jaggy.

OHHH that's definitely a choice haha. Unfortunate about the hint. Still a great game nonetheless

It's not public?

Fun last second idea, i really like the addition of the actual formulas. I'd have liked something else than clicking though which emphasizes the spinning nature more. Minor annoyance that the menus stay stuck when opening them instead of closing once you open another menu. Also would benefit some kind of notification popup once an upgrade becomes available.

Your previous game idea also sounds like a lot of fun if you ever get around to it, reminds me of something like Spore.

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The music is way too loud. Also SFX for the game interactions would go a long way. Other than that the spin attack animation looks awesome, a little bit of touch up could make this really shine. Also the play again button doesn't reset the previous score which leads to an instant game win again

Thanks! You are right about some of the later levels, dev time took a lot of time from designing levels and polishing them some more.

A game of all time. The cat should do some kind of spinny flip on the jump 

Well, the dash is supposed to allow you to skip over half bridges right? Sometimes when trying to dash across, the dash just went diagonally or not  the whole way for no reason.

Thank you! Most levels allow you to take your time. If you want to go for a real challenge, you can try beating our times as well :)

Awesome style, fun to think about how to pre-jump before rotating. I know there's the bar on the top but  I'd love some kind of indicator on the little guy to know if we can spin again, maybe a sound even

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Ball Movement feels great and speedy, ground movement is fine, the double jumps though lacked that tiny bit of punch to them, I always felt like they ran short.

Awesome game. Full points if the dash would bring me over gaps instead of the void. Would rotate & harvest again

Perfection. I like all the little ways the spinning adds to the atmosphere, distorting music and art alike. Its really nice to spin the crank by just inputting a right or left sweep but it took me a hot second to understand the visual discrepancy.

no, YUO A WINNER! Really liked the art style, gameflow could make use of sounds and stuff like hitstop to be able to tell more about when i get hit, otherwise it was a nice hit and run through the game.

It feels like a cruel joke of fate when the colors change right as the ball is about to hit... Other than that it was fun to think about optimal paddle positions. Sometimes the ball clipped right through or behaved a bit odd when trying to lift it up, id have liked a bit of momentum transfer from paddles to ball.

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A game of all time, good references, music is awesome but a bit too loud