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(1 edit) (+2)

Ball Movement feels great and speedy, ground movement is fine, the double jumps though lacked that tiny bit of punch to them, I always felt like they ran short.

Thank you!

Yeah, definitely went a little overboard on the gravity strength on the base movement. We had quite a few more ideas to allow for air stalling / air movement but ultimately wasn't able to get around to it. Perhaps if we continue working on the game !