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DerpTime

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A member registered Jan 08, 2020

Recent community posts

They have gender preferences. Your character might not be her type.
Ive been reading through a lot of the mod stuff.

I'm super Dyslexic. I spent 3 mins staring at you comment trying figure out....
"What does he mean is it Pregnant?"
If you don't know what Dyslexia is. google it. Its a reading/writing thing.

Hello! Ive been working on a mod for about a week now and have suggestions that lean more on the technical side.
Ill try to give some use cases so the non tech ppl reading have something they can read.

I am write a series of events and dialogs and have trouble controlling the 'can be trigger randomly'.
I feel some things are missing. like conditions based on time, or custom boolean flags.
I feel like being able to limit event to X number of days from the game start as a condition would be great.

I have string of events and dialogs that go like this.
Idols and staff complain about the Studio WiFi.
You can: Ignore them(Spend nothing), buy some half assed replacement(Spend next to nothing) or Upgrade it(Spend Lots Money.)
If you Ignored or didn't do much a flag is set.
Now your WiFi is hacked, and a devious hacker Attemps to extort you for money.
He tells you to give he money(A LOT OF IT) and that the cops cant help you.
You can: Give him the money, Call the cops, Ignore Him.
If you don't pay him, he start leaking Idol and Staff information online.
This generates scandal points. These events will pop up randomly.
He will eventual randomly contact you again.
You can: [didn't call cops]Pay him(A lot of money), [called cops]Pay him(Crap Tons of money), Ignore him

at first glance this seems simple.
but it actual is a lot of flags.
Flag1 (I call it 'freeWifi')
Has the event ever happened? freeWifi !=0 and !=1
if true trigger WiFi event.
You didnt spend much or anything freeWifi = 1 else =0
if freeWifi==1 randomly trigger Haker dialog, at its end freeWifi=0
Flag2 I call it 'hacked'
Flag3 I call it 'scornedHacker'
if you dont pay hacked = 1
if you call cops hacked and scornedHacker = 1

random events:
Idol personal information leaked
Idol personal photos leaked
Idol texts leaked
Staff emails leaked
And so on.
All these random events involve one random idol or staff, and the have 2 or more options.
One to do nothing(Generate Scandal points and Idol Mental Stress), Do something (Spend money, Generate few Scandal Points, no stress.)

lastly have the hacker come back as a random dialog asking for money
options and text dependent on if you called the cops
{Side note: the cops do nothing.}

Tech Talk:
Currently events and dialogs have condition based on Resources, Variable and Fan total.
I'm finding it problematic that conditional formula and variables are only numeric in nature (Or at least seem to be the Documentation was not clear for meta vars).
Would it be possible to add condition based on vars with types and flags defined by the modder?
Flags as in simple Y/N or True/False.
Vars with types like String, boolean, int, float and such.
If given its own page for set up in the Event Editor these could be pulled in to the drop-downs after being setup.
This could also allow for custom flags or vars to be add to things like idols and staff as well.
This could give more options for meta data association when setting up events.

I'm finding it complicated to work with a system that I can make pseudo flags with 1 and 0

aVariable = 0
aVariable = 1
but lack
aVariable = not set
I currently cant check for null. or if i can the docs to tell me how.
So im doing this to check if its unset-
aVariable != 1
aVariable != 0
I'm not even sure if that works as write since im not sure how the formulas are converted...
I mostly work with java but I have experience with Unity (C# & Javascript)
if 'aVariable' was never set can i even check for it with out throwing an error?
if its javascript converted will 'undefined' work?
I cant think of any C# ways to define and/or convert this...

TLDR: I mostly just want to do this (aVariable = true), (aVariable = false), or (aVariable = null)

Im going to stop with this one, request since if I start talking about another this post will be several miles (or km) long.

Ok so i did figure out something. In Dialogs we have a thing called Variable Math but we don't get this in Events, is this just an over sight?
Or is there a functional reason that events can set meta vars but cant math them?

(1 edit)

I kinda wish i could add custom Staff types and rooms.
I know  the game getting close to steam release do you know if mod support will be expanding at all?

Room idea's related to mod ideas:
Private Security room - some has to help you hide the bodies. possible normal uses too..... I can think of any. something to do with combating stalkers.
Cult room - for the cult. extra normal.
Deep space communications room - idols who are aliens... something....

I need to get a flow chart...
For priority sake I'm just going to start with scandals and murder.
But i kinda want to make a mod that's more on the ANIME side. maybe I shouldn't blend these ideas....
I don't know.

Oh random question: what program is the mod manager written in?
I know the game is a unity game, and mods are just streamed in json objects.
But I've been wonder what the mod manager is.

For context I was a 3d animator in college I got a degree in 3d graphics for games. Worked with unity all the time.
But failed to land a job and was hired as a Java developer.
I work from home and I very bored my work life balance is thrown off.
So I'm trying to give my self a solid project and a goal to complete.
And I really like Idol Manager. (bought it 3 days ago. And my playthrough's company is stable but doesn't seem to grow.)

OMG THANK YOU!

(2 edits)

So, yeah virus has me working form home for the for see able future.
I like this game but I crave more drama, and maybe a bit of murder...

So the premise of the mod is to add branching events based on scandals.
Working title is "Death and Lies"
An event I currently have written out is about idol1 murdering idol2.
Idol1 does this because she was bullied by idol2.
After the murder your left with some options.
Cover it up or Call the police.
idol2 is obviously gone but this give you a chance to keep idol1 (This might be a bad thing in the long run.)

Issues I currently am having:

  • I'm currently working on a debug event to trigger events so i can test
    them...but i realized i cant force trigger this debug event.
    • How do I go about debugging my work?
  • If you fire an idol what happens? (set to false to skip graduation) this is currently my stand in for death. (or going to jail)
  • SNS messages, can i add more types of people like non-fans like the news or a police message.
    • So ive been combing through the stuff in DEFAULT but im a bit a loss here.
  • SNS is there a why to have message attach small thumbnail pics in them?
    • like image a image of a girl face and hands covered being taken away by police.
  • so there are flags for isBully and isBullied but is there away to specifically pull an actor that is bully of another actor?
    • I mean I would like to have the bullied actor actual kill the correct bully
  • so if the player covers up things setting a variable I'm calling 'suspicion'. problem how do i add and not reset?
    • for effects [meta - set variable] only show {name = value}  so... how do just add to it? Can i do {name = name+value}? i dont think that right. haven't figured out how to consistently test so i cant trial and error my way through this one.
  • Is there a way to forcibly "END" the game? like you covered up several murders... and now the player is going to jail.
  • Is there away to remove as a percentage rather than a straight number?
  • Is there a way to give Options conditions? I get that for conditional options the way is currently set up is to trigger dialog or an event but how do make sure it pulls in the same actors? I had an idea to set some vars on them so then i conditionally pulls them in to the correct slots from one to the other but this seems clunky.
    • I'm a programmer in real life and i kinda want some thing like this.  
      • Meta - Trigger Event - event_id delay_days(opt) chance(opt, 0-100) actors(actor0, actor1...)
        • also what is opt standing in for? its not evident to me and its not in  the documentation.

Be for I get asked "Why are you making something like this?"
Yes I get I'm a weirdo who is trying to make a mod that adds murder, and other scandals to a "relatively" nice game.
But I feel like the game needs more.... crazy and rather violent out comes.

Examples of the some of the events Im working on.

  • Idol joins a cult? (actors join crazy stuff like Scientology all the time) (sorry to any Scientologist, but its true. your crazy.)
    • Idol makes crazy demands like you have to spend money to by crystals or books or cult stuff.
    • Idol get more of your idols to join.
    • Hardcore fans of your now cult idol group push of the legalization of eldritch summoning portal at concerts.
    • Your fame reaches max and your fans are in the millions, and your flooded with money.
    • An eldritch horror is summoned and the world ends.
      • you know total normal stuff.
  • Idol does slightly more scandalous photo-shoots.
    • Idol starts doing AVs
    • Idol gets in to drugs.
    • Idol overdose on drugs.
      • out of all the stuff im going to write today this will probly be the most normal.
  • Idol start getting creepy fan letters.
    • Idol starts getting ....ok so like half way through writing this i got bored.
    • yada yada stalker.
  • Idol is a stalker.
  • Anime
    • idol is actual an alien/robot
    • anime stuff.
  • Idol love triangle.
    • Idols get in to a fight.
    • Idol murders lover rival
      • or Idol murder the producer and commits suicide.


Bad Ends. that it Bad Ends, I want this game to have them.
LOTS OF THEM A mine field of possible futures where you regret your mistakes and lives hang in the balance.

Where you start panic saving every 5 mins cause your worried you picked the wrong choices.
It took me 2 hours to write this and its at this point i final understand what i was try to make.
This was written by a dyslexic and the quality of the spelling and gram of this post leave much to be desired.
The mod it self will be proof read by my sister who is a English major... she will probably charge me money...