Yes, as long as you credit me correctly.
Oui, tant que vous me créditez correctement. (Auto-translated)
You cannot make a project or advertising focused on the assets. You can use them in commercial projects, as long as the money comes from other things in said project. Basically don't make money off my effort, mainly because I don't.
Sorry I thought this was one of my newer projects where it's made more clear:
Commercial use is exceptionally allowed when using these assets within a commercial project, not reselling the assets, not focusing a project around the assets, and not transforming a project from free to commercial as the assets are added, for example, as cosmetic rewards.
This means you can use them for your mobile game as long as they have no commercial value themselves, which I imagine they won't, and you follow the Creative Commons license's other terms. Hope this clears it up. Good luck with your project, and don't forget to share a link here when it's done if you want to.
As long as you put my name in the credits. I'll add license info to the site right now. Also feel free to share a link to the project so that everybody can see how the assets look in a real game :)
This is actually a lot of fun. I love the art and the voice lines. A couple of things in case you have time to fix it before the jam ends:
I can barely see the art even in fullscreen mode. Maybe it would look better on a phone, but you could try to improve the scaling a bit. Still looks good though.
I would like to be able to add ingredients without waiting for the animation to play. There's just no reason to make the player wait for it, design-wise.
All pixels on screen must show no more than 16 different colors (a color is composed of hue, value and saturation) at the same time to meet the limitation. You could add lights but then you'd need a cartoon shader to limit the color palette, in 3D for example.
Lol thanks for your feedback the game definitely needs some balancing and more interesting mechanics but since it's a jam game I won't develop it any further. Thanks for your feedback though
Project Name: Unrivalled
Roles required: Weapon Artist, Hard-Surface Artist, Environment Artist, Texturing Artist, 2D Artist, Concept Artist, Musician or SFX Artist, Playtester, Gameplay Recorder and more.
You can see what the objectives currently are here: https://docs.google.com/document/d/1ubVazAt_vkGgRJSirV6BLksHivnWOt0TVcEmfkKpYWc/edit?usp=sharing
Unrivalled Development Team: a small team assembled by me. Unrivalled is a big project made by an experienced programmer and weapon artist who’s passionate about FPS
Payment: no revenue for anybody on the team. If you contribute, your name will be in the credits. We do this for learning and fun
About Unrivalled: Unrivalled is a multiplayer FPS focused on weapon customization and tactical gameplay.
If you feel like you can be of help (one asset made every week is enough), feel free to drop me a DM with your portfolio. If you wanna learn more or play the alpha (https://delthor-games.itch.io/unrivalled), DM me as well. Thanks in advance!