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Thanks for letting me know, I didn't have too much time to test that mechanic, but you're right about finding a way to limit it. I'm flattered that you played it more than once even if it was a bit too easy for you the second time.
That's good to hear, and you're right about the spacebar thing. The only drawback I can think of to holding it I guess is if you run into a bird, you lose all the bees at once. I'm so happy to hear you had fun anyways!
The art was really nice. I liked the shooting and how it looked. I wish my range was a bit further. I liked the boss battle. That was a cool touch. It was a bit hard to get around at times because the levels were a lot of open space and sometimes I had to backtrack. The background music was cool too.
I've never felt so immersed in a visual novel game before. I found myself debating every choice and trying so hard to understand the motivations of all the characters. The world design for this story goes above and beyond. Proud to say I definitely cried and loved it!
Yeah, that's kind of the point that it always ends the same. Originally when I designed the game I had multiple endings and more story, but the program I made the game in didn't allow me to put everything in it without paying for the full version. :)