Thanks, what would be the four other entries in your own personal top 5?
DefenceForce
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Well, I’m going to take a break of Oric stuff for a few months, but I did start a Dungeon Master clone quite a few years ago that I’d like to finish and release. I now do have all the bits and bobs required to make the game, I just need to come up with a way to make a nice to play experience on a machine that only have a small keyboard and no mouse :)
Si vous avez l’occasion, pourriez vous télécharger la version 1.21 sur https://osdk.org/index.php?page=download histoire de valider qu’elle marche correctement pour vous, il y a tout de même deux ans de mises à jour uniquement testées sur mes propres trucs.
Une fois que c’est validé je mettrais la version à jour sur itch :)
Merci !
Disons que je suis conscient de ma mortalité :)
Sortir Encounter a pris un temps monstrueux, et je n’ai clairement plus l’énergie que j’avais ne serait-ce que il y a 10 ans, donc en gros Encounter ca devient mon “magnum opus” et je vais le continuer jusqu’au point ou il n’est plus rationnellement possible de rajouter quoi que ce soit sans que ca prenne un temps monstrueux :)
Le plan là est de voir si je peux rajouter des trucs que j’avais sur ma liste en “nice to have”. Si c’est trop compliqué ou que le résultat ne vaut pas l’effort, je lâcherais l’éponge et ca sera la dernière version de Encounter!
Après, bon j’ai toujours bien l’intention de faire des versions sympa de mon Dungeon Master et de mon jeu de course, mais bon, quand… difficile à dire!
Cool que ca marche. Et bien merci a vous aussi pour le support :)
Normalement d’ici quelques semaines il devrait y avoir une nouvelle version rajoutant le support joystick avec un nouveau mode permettant de sélectionner les mots avec juste un joystick standard avec un seul bouton… mais bon c’est chaud avec la mémoire qui reste :D
Bonjour, je ne suis pas 100% certain mais il me semble que vous devriez avoir recu un email de confirmation quand vous avez acheté le jeu, avec un lien vers le téléchargement du jeu - qui normalement devrait avoir la dernière version.
Et si vous créé un compte avec le même email, il devrait avoir les jeux déjà achetés avec ce même email.
Guess I’m in the same boat:
itch\apps\butler>butler status defenceforce/encounter:windows
+---------+-----------+----------------------------+---------+
| CHANNEL | UPLOAD | BUILD | VERSION |
+---------+-----------+----------------------------+---------+
| windows | #12273292 | √ #1154826 (from #1152424) | 5 |
| | | ∙ #1159650 (from #1154826) | |
+---------+-----------+----------------------------+---------+
Cool, thanks!
I’ve still a few changes and improvements I’ll try to shove in (I’m really tight in memory) to improve the parser, a few missing interactions, etc…
If only I could get 5 kb on disk, I could even make the handheld game actually playable in the main game (basically launch 4K Kong from inside Encounter).
Merci beaucoup pour le commentaire !
J’espère que ce jeu va motiver d’autres personnes pour sortir des jeux sympas pour l’Oric :)
Pour ce qui est du OSDK; il faut que je fasse une grosse mise à jour avec tous les petits changements que j’ai fait pour Encounter, et rajouter des examples sur comment utiliser des musiques “Arkos Tracker” et comment faire des effets sonores.
Bonne année 2025 aussi !
Well, back then it was a relatively low barrier to entry in term of ease of programming, you could make a very simple adventure 100% in BASIC, and most of them were very very badly designed, and by the time proper tools were designed to create proper adventures, with database of items, easy to link rooms, etc… the genre was in the process of being replaced by graphical Point’n Click adventures.
I guess what I’m doing with Encounter is some kind of in-between: It’s still a text adventure game at the core, but I reduced the vocabulary to change the game from a “try to figure out the proper command to use to do what I want” to something more intuitive that let the player experiment and have cool visual and audio feedback in return.
Hopefully people will like my choices :)
At some point I considered making my own videos for all the games, but that was already quite an effort to make the custom pages, screenshots, adding the release dates, etc… so I ended up picking-up the most representative YouTube videos when they were available :)
To be fair, I suck at that game, it’s too fast for my old man reflexes!
If you look in the Documentation folder of the archive, the Hnefatafl.pdf document contains some details of what can be done, like page 15 and 16 the description of the “Blood Eagle” and “Berzerker” moves where you can capture two or three opponents at the same time, and page 18 the various conditions on which the King can be captured.
The game of Hnefatafl is relatively well documented, you can search on youtube for “Fetlar Hnefatafl” for plenty of small tutorial videos, just remember that there’s one specific rule which is different, in this Oric version of the game it is allowed to move a piece so it stops between two opponents without being taken.
Well, I’m sure if there’s some Oric programmers with a personal love story for that game, that could happen, but people making games on the Oric are like a fraction of the number of people you can find on Sinclair, Atari or Commodore machines.
Personally I did not know that Exile game, seems quite advanced, with such a scrolling on the Oric it would either had to be done in TEXT mode, or use some page flipping (screen by screen), else that would be way too slow.
Very cool, there’s quite a few details in the manual about technology that I did not actually know.
Where did these comic illustration come from? Was there some comics about Blake’s 7 as well as the TV series, or is that something that you made?
Btw, a couple weeks ago I added https://defenceforce.itch.io/blakes-7 on this site, it’s a Point’n Click style adventure game based on the first season of the show (also free to download).
I’m basically posting all the games made by Defence Force (most of them by Chema and Twilighte) because out of the Oric world most people never saw them, and that gives some visibility to the plateform in general.
There are a couple other classics to come up next, but no, I fear the ones you mentioned are not among them, but you definitely have heard of them.
Sound wise the Oric is very similar to the Atari ST, Amstrad CPC, MSX, or later generation Sinclair Spectrum machines.
The main difference tends to be the base clock, the Oric’s YM is clocked at 1mhz while the Atari ST’s runs at 2mhz, which influences how low and how high it can get… but on this specific case the shots could have been played higher, I guess it was Chema’s choice :D
And yeah, he wanted to pay homage to all these 80ies songs, so he decided to go with all these classic tunes.
Glad you like it, and thanks for commenting, much appreciated!
Well, I only did the intro of the game, the game itself was written by Chema, and in this version it’s probably 90% 6502 assembler.
That being said, I believe (would have to ask Chema) the original isometric engine was in C, so technically that would be possible to adapt to the ST relatively easily.
One of the biggest problems with the Oric, is that on that machine the minimal “graphic cell” is made of 6 pixels, not 8, that makes conversions to and from the machine to other plateforms quite complicated.