I realized there are no builds available after I made that comment. Any chance we’ll see a build for MacOS or Linux? I can assist with that, if you’re interested.
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Not sure what your min spec is but on my MacBook Pro (Early 2015, 2.7 GHz, 8 GB DDR3, Intel Iris Graphics 6100) the game runs slow enough that it’s unplayable. There’s a full second delay between input and character movement. If you allowed the window to be resized, maybe a smaller resolution would speed things up enough to be playable for me.
I want to play your game but I only have a Mac and Linux box.
Linux: I have an AMD processor and cannot run Intel builds. Please upgrade to GMS2 and make an x86_64 build for Linux.
I’d love to see a MacOS build, but reading on the yoyogames site I see they really try to make you jump through hoops! No Mac developer really needs to use XCode or get certificates unless you publish to the App Store. I’ve made games with a custom engine and with Unity for MacOS without all that nonsense.
Anyway, the game looks great so don’t give up!
You have been extremely helpful, I am very grateful. You are absolutely right about the file extension- itch.io provides a tool that validates builds, and that was indeed the problem.
I'll fix the mouse sensitivity, and add twinstick aiming. Thanks again!
Thank you! I suspect the problem is in how I uploaded the build. Are you willing to download the zip using a browser, and see if it runs when launched directly? I don't have access to WIndows for playtesting.
I could use some advice on how to ask for feedback.
How many of these questions can I ask without imposing too much?
I've decided to not use analytics, which might have answered most of these.
Am I going about this the wrong way?
Does the game launch successfully?
Did you use the itch.io app or download the app?
Is the framerate (in the upper righthand corner) typically above or below 50 fps?
Do you use keyboard or game controller?
Are the controls too difficult or uncomfortable to use?
Did you change the bindings?
What is your preferred Cursor Sensitivity?
Do you like Cursor Influence option?
What is your preferred Camera Size (Shown in lower lefthand corner. Use scroll wheel or settings menu to change)
# open ended questions
Any specific control layout preferences?
* bumpers for dash and jump?
* spacebar to jump and left shift to dash?
Have difficulty aiming?
Can you perform a dash+walljump? (while wallslide, dash + move towards wall, then jump, then move away)
Just thought it's worth a mention. Also, after installing Mono, I had to export the path manually using:
I enjoyed the demo! Controls feel good and art is perfect! Looking forward to more levels.
This looks great! I think I'll actually pre-order.
Just a note about the description: "Play as a special ops combat unit sent to investigate why the stars around SolarPlay as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere ..."
I think... I found F.O.U.R. randomly while browsing through itch. I clicked because of the minimal character style (I'm looking for character style ideas for my own game), and wanted to see if you had made other games with minimal character styles when I saw Blomst. I love tiny planets and could not help myself :)
The premise is hilarious and had me laughing immediately. The gameplay is much more fun than I expected! Well done.
I just discovered this game was foretold on [oldmanmurray.com](https://www.oldmanmurray.com/longreviews/47.html. "When will somebody make the action man's chess?"
You've done it. You've made the action-man's chess.
Cute! The waving arms made me laugh immediately. Is there a finale I missed? I made everyone happy, and I assumed that would make me happy and then everyone would dance or something. Riding animals was a nice touch.
This game looks awesome, but I must agree. Steam is lame for being a pro-DRM resource hog, which is why I use itch.io and GOG in the first place. Why not make the full version available here for full price? I would buy immediately.