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Deep Light Games

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A member registered Sep 04, 2020 · View creator page →

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Sure! Enjoy

Thanks, mate! My pleasure!

Glad you liked it, mate
Sure thing, send me!

Always nice to see what other people brew ^^

Thanks for the pointer! I believe is a matter of personal taste really. 

The variety ranges from reverse-sloth and "almost" regular zombies to gargantuan 'frogs' and beeholder-variant. Commom more grounded creature are fairly available in the rulesets so I thought would be better to add more on the different side.

Hi everyone!

Thanks for the pointers! Some conventions were adopted when converting and they are disclaimed in the pdf (Including the CHA / WIL difference).

Stats were calculated trying to  meet middle ground across different rulesets. Perfect fit is very hard to achieve, if at all possible. I believe it's close enough to provide the options present without being too far from optimal.

Thanks for the follow. There I shout out when more are added!

Thanks mate!

Hey there! Glad you're enjoying the Codex!
Thanks for your point. I'll be sure to have or a black and white version or a text only version to ease the job for you and your folks.

Cheers!

Thanks! Glad you liked it :) I do love tables for ideas

Thanks! Glad you liked it :)

Perfect. You got it ;)

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Glad to know you liked it ^^

I believe the confusion can be solved by this: traits don't dave die sizes. They are things that increase the die rolled when useful.

So, if using a skill d10 and have an applicabel trait, you roll a d12.

If two players have brawl d10, but one of those have veteran trait, it's stand to reason the veteran should have a higher chance of avoiding the risk.

While skills can increase in die size, traits can't but can be broken just like items.

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Glad you liked my games =) Thanks! I really appreciate it! ^^
Regarding proofreading, thanks for the help! An editor is checking everything while a check stat consistency.

The final version should be out sometime along May

Sometimes it's just because that's what they're used to. 

One of the good things about trying new systems is that someone might find a part of play they like but were never really exposed to it before.

No problem!

You can use it as a tool box, using just the classes in regular settings, or use the key system as an alternative to space travel, mixing the adventure tables and foes.

You could just be delivery services, mercenaries, adventurers, explorers...jumping from issue to issue.

Class wise, the options here are comparable to the original Troika game, and since Troika can be very bonkers, suit yourself regarding power level.

Hey there. The hired editor had some personal problems so it's taking longer than anticipated. I'm waiting on him.

Que legal! Obrigado pela recomendação :)

Não pesquisei como funciona isso junto com a licença do Cypher. Se ele permitir, devo fazer CC by 4.0

Thanks for the notice! The text is under revision, both as typing and clarity as well as stat blocks

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Sure, mate :)

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hi there!
I add some every 10 sales, stay tuned ;)

é nós, aproveite!

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Eae ,mestre
n sei, acho dificil :(

Oh thanks for the notice! I'll fix it tomorrow!

Yeah, probably via drivethrurpg. With some discount to those who got the pdf.

Correct, subtract 1 at every value rolled in the die. Basically it means that, while transformed, you're very good at Chainsaws actions.

Oh, I'll this to my drawer of ideas!

Glad you like them :)

Glad you liked it :)

Thanks! Glad you liked it :)

Just added some!

Thanks! Glad you liked it :)

Yeah, I'm aware of text errors. :(
I do little revisions between adding creatures but there's lots of ground to cover and I rather spend time writing new creatures.
You gave me an idea: maybe add a conversion guide for what's out of the codex?

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Thanks! ^^ I hope you enjoy it!

Glad you liked it, mate! :)

Que bom que curtiu, mano!

It should support both. 

Until the latest version, the monster stats guidances seems the same.

2E is adding more resources and options than really changing the ruleset itself.

Thanks for the words, mate!
It never leaves my radar, it only needs time :)

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Hey there! Just fixed it up!

Glad you liked it :)