Sure! Enjoy
Deep Light Games
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Thanks for the pointer! I believe is a matter of personal taste really.
The variety ranges from reverse-sloth and "almost" regular zombies to gargantuan 'frogs' and beeholder-variant. Commom more grounded creature are fairly available in the rulesets so I thought would be better to add more on the different side.
Hi everyone!
Thanks for the pointers! Some conventions were adopted when converting and they are disclaimed in the pdf (Including the CHA / WIL difference).
Stats were calculated trying to meet middle ground across different rulesets. Perfect fit is very hard to achieve, if at all possible. I believe it's close enough to provide the options present without being too far from optimal.
Glad to know you liked it ^^
I believe the confusion can be solved by this: traits don't dave die sizes. They are things that increase the die rolled when useful.
So, if using a skill d10 and have an applicabel trait, you roll a d12.
If two players have brawl d10, but one of those have veteran trait, it's stand to reason the veteran should have a higher chance of avoiding the risk.
While skills can increase in die size, traits can't but can be broken just like items.
You can use it as a tool box, using just the classes in regular settings, or use the key system as an alternative to space travel, mixing the adventure tables and foes.
You could just be delivery services, mercenaries, adventurers, explorers...jumping from issue to issue.
Class wise, the options here are comparable to the original Troika game, and since Troika can be very bonkers, suit yourself regarding power level.








































