Thks! Oh, I like your idea!. Make it happen!
Deep light games
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Since there were little room, I just choose to let that in the hands of the players. So far in all my 24XX games there was almost no unreasonable suggestions of skills in advancement. When tone is right, I guess is best to just go with the flow.
First of all, really interesting concept and mechanics!
If you don't mind me saying, I think you can improve player sheet. It is not so easy to understand what atribute is used for what. Maybe a flowchart or symbols could help out on that
Also, here follow some typos at the player sheet:
-GRAVE GOODS "...Tell
that what you remember from your past"
-POSSESSION "... dirty urn that, when
breaks broken, ..."
Great one! Eager for the full thing!
Question: I'm not sure about the creatures stats. Was that proposital?
Here's what I think:
1d4 Flying spy drones DMG 2 DEF 1xN DIF 5 Special Self destruct (ALL) DMG 3 DIF 4-they cause 2 damage, have 1x(number of them or of players), you fail if roll less than 5. Self destruct is a 'move', causing 3 damage, and you roll the standard way to avoid it (4+ to not fail)
Am I too far off?
Always a nice work! Here follows some minor typos:
-(front page) “You have no other hope
that than trying to disable..."
-(front page) "Someone will be The Winter, while the rest will be
The Soldiers The Survivors."
Hi there! Enjoying the reading a lot. Some pointers:
-'If The Red City has not been saved by the end of the Twelfth Expedition, it permanently succumbs' How can we do that if there 13 edifications to be purged?
-If you tweak the dice results a little, I guess you could call it Forged in the Dark.
Seems light and fun. I'll give it a try!
Suggestion: unless you want the ballroom and screwdriver being sorted too often, the 2d6 tables would work better as 2 columns of 6 items (one dice says the line, the other indicates the column)
Loved your take on the system!
2 cents of feedback here:
-I think the art inside is a lot more appealing than the cover. Are you really committed to the cover as is?
-page 14 > you use doom level and darkness level
-page 18 >
greed great deeds
Glad you're enjoyed! More is on the way. Outlaw is already out!
I'm planning on something around 5 18XX games. All historically related to the 1800s.
Thanks alot for the revision notes. I'll release and update on it later today
Answering your questions:
-Ring masteries, traits are llike abilities your character have. It can can be as magic as you want. Maybe i'll change the wording...
-It can be related to you. Ex; Air, speed trait (disappearing dash, kick air), Earth, defensive trait (stony skin, closed body)
-It can be a sword technique Ex: Fire, ofensive trait (blinding iaijutsu, heated blade)
-It is really loose Ex: Water, resourceful trait (ice master key, water whip)
-Armors, that was a mistake. I'll fix and expand on the definition. Summary: price increases with area covered.