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Deep Light Games

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A member registered Sep 04, 2020 · View creator page →

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Que bom que curtiu, mano!

It should support both. 

Until the latest version, the monster stats guidances seems the same.

2E is adding more resources and options than really changing the ruleset itself.

Thanks for the words, mate!
It never leaves my radar, it only needs time :)

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Hey there! Just fixed it up!

Glad you liked it :)

Glad you liked it ^^

Glad you liked it!
It'll be revamped in the zine that blends all 18XX games in the same world.

Correct! I don't say use since 'break' kinda became that in the game vocabulary.
Charms break once a day if you want to just avoid the risk of the charm. It regenerates at the next day.

Very good!

Oh! Thank you so much for the revisions!
I'll add them to release with the next 10 creatures.

Hey there!
3d6 because there 2d6 for the lines and 1d6 for the column
So getting 3-1-4 means you look at the line 3-1 and the column 4,5,6, which would be the result 'school'
Hope that helps you :)

Thanks! Currently there are 30! 70 will be added for a total of 100!

Yes it is. I was changing some settings. Should be up now.

Glad you liked it :)!

Thanks! I fixed at the last update!

Weird. Pages has no missing art for me.
But now that you mentioned, Spreads has 2 missing.

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Sure! I was waiting to see how long would take to someone ask for it!

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Glad you liked it!

Each sale adds a creature, to a max of 100 total.

If we reach that and you paid 7$, yeah, you'll have access to 100 :)

Edit: I noticed afterwards that there were 100 at the 7$ Tier instead of 10 ^^'

Glad you liked it ^^

Thanks!

You're welcome!

Regarding Spire, why don't you make 1 or 2 extra sheets... or even make 1 sheet just classes and 1 sheet for gm?

Regarding Heart, say no more. I'll try my hand. The hard part will be finding alternative name as cool as yours!

Great job!
Did you choose to not include some classes due to mechanics or just room?
Do you intent to make the same for Heart?

Glad you liked it!

Merci!

Hi There! Glad you liked it :)

Trained are -1 and Specialized are -2. Just add them on the Passive box.

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Olá! Que bom que gostou!

Ainda sem PT-BR. Se tiver demanda eu traduzo :)

Glad to know! Enjoy!

Each one has a limited number of uses to lower the difficulty.

Skills can apply up to -2 difficulty, Efforts up to -6, Assets up to -2.

The 5-star system is not recommended for all cases. 

It has been discussed and covered in many UX and media websites and forums.

Maybe I'm biased, but most authors and buyer I know rate 5-star or none at all...and when someone receives anything short of that, most of the times is 1-star and they feel attacked (and some times it is an attack). 

Not to mention that the less ratings someone has, the greater the impact of a bad review.

Wouldn't be more beneficial to switch to a thumbs up/heart system?  If you like, mark you like it. Otherwise, don't.

Some studies say this increase the number of ratings too, also reducing the impact of 

Anyway, just my 2 cents.

The 5-star system is not recommended for all cases. 

It has been discussed and covered in many UX and media websites and forums.

Maybe I'm biased, but most authors and buyer I know rate 5-star or none at all...and when someone receiveis anything short fo that, most of the times is 1-star and they feel attacked (and some times it is an attack).

Wouldn't be more beneficial to switch to a thumbs up/heart system?  If you like, mark you like it. Otherwise, don't.

Some studies say this increase the number of ratings too.

Anyway, just my 2 cents.

Hi Diana! That's correct

1-2 = failure

3-4 = (mix) you can exploit the solution but GM as a complication

5+ = (succeed) you can exploit the solution

🤺 🧴

Thanks for the heads up!

It was up there, I believe...well, it is now. Enjoy :)

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Thks! Oh, I like your idea! Make it happen!

There is one now, in case you're interested :)

https://itch.io/s/74849/18xx-summer-sales

Glad you liked it! :)

Glad you liked it :)

Glad you enjoyed it ^^

Thanks for the heads up! Fixed!

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https://deep-light-games.itch.io/18xx-dreams

Since there were little room, I just choose to let that in the hands of the players. So far in all my 24XX games there was almost no unreasonable suggestions of skills in advancement. When tone is right, I guess is best to just go with the flow.

Not at the moment. 

I'm writing others for the series, maybe I'll create a bundle at the launch of those?