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DeconstructedMind

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A member registered Jan 22, 2020 · View creator page →

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the other think I took note is turned of add leaf bones and turned on add only deform and i still see bones labeled leafs(such as index_finger_4_leaf, not sure if thats intended behaviour or not

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I managed to fix the scale issue by seting unit scale to 0.01 and then applying a scale by 100 to everything, then to get the rig to cooperate i needed to rename to root and remove one node. then when I imported with ue4mannequin as the skeleton it didnt complain but unfortunately the preview of my animation blueprint was messed up(I will try and edit this with some screens later but itchio was refusing to let me post with them)

this is the last step in getting my custom characters in so I will keep working on this and post updates in this thread as I have any. 



I manually did it an this time the skeleton did export over so it was definitely related to mfpb. When I set the new skeleton as a compatible skeleton for the Ue4mannequin however it did ended up looking very messed up but I am unsure if thats even related to the extension it could be due to the root bone scale issue(common on unreal exports) or something else on my rig.

Thank you so much for the advice. I assume its probably number 2 for the mfpb problem then since they definitely have arms. I will try using just rigify->rigoditfy like you then, I was hoping to avoid doing a bunch of weight painting but even auto weights should be enough to test whether it exports properly.

I understand that my setup might be a bit unconventional, but I was trying to use this in conjunction with the mfpb extension to then export to unreal and for some reason despite having a full torso labelled mch the only bones on the skeleton that was being exported was something that looked like this  I am trying to figure out why that would be but I dont understand enough about how to the general rig is supposed to work to make much headway

Oh yeah I guess there's one there as well. I more meant in the actual zipped folder that you download. related question Do you have a preferred format for material maker to be credited, I ask because I usually do a credits screen for games I make.

I've been playing around with this for the last week or so and It really cool; its nice to have something procedural like this since I kinda stink at hand drawing. I did notice However that there doesnt seem to a license attached to the executable version, I saw one in the Github  but you may want to put one with the itchio build just for good measure

Feel free to include https://deconstructedmind.itch.io/androidmyth-prealpha