Done the repo, the dropbox link has been removed
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you are right! I don't want to do an itch page only for this tool but I'm planning to create a repo, maybe also publish the compression software code that at the moment sucks. I'm sorry but you have to be patient for the moment :)
for my current project, I ran in need of rendering an huge image into the screen. So I have realized an algorithm that convert and compress an image in a string, then I wrote in TIC a decompression function which allows me to load and render the desired image.
I don't know when I can release the game, but I think that this functionality could be useful regardless of the game I'm currently developing, so I share it with TIC community, hope that it can be useful to someone
Edit: removed Dropbox link, moved the files in
Thank you, comments like yours keep me motivated to go on developing games. In the last weeks I haven't been very active in tic community because I'm really busy at work and with other projects, anyway I'm currently slowly developing another game with tic, hope I can release it soon
Hi, neither I knew how to use lua when I started to develop the game. First at all, you need to know at least one programming language (better if object oriented). Then, I suggest you to study from here:
these are the things that I've done before start. Of course, for the rest you need to try by yourself, so start with some basic stuff like render a sprite, move into the screen, etc.
Every time you get stuck use google to get some help. That's all :)
hi, if you go in the TIC page you can find the API, there's no documentation but I think that it is enough intuitive. The rest of the code is pure Lua with use of closures to get a sort of OOP. Take a look at my code, it's completely open and documented
I've looked other people that make pixel art and tried by myself :)
Do whatever you want with sprites, but I'm sorry I'm primarily a programmer and I don't like very much to do only the art part