Nice concept and well done mechanics and level design, especially the final level, it took me a while to finish it :)
deck
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Hello,
for my current project, I ran in need of rendering an huge image into the screen. So I have realized an algorithm that convert and compress an image in a string, then I wrote in TIC a decompression function which allows me to load and render the desired image.
I don't know when I can release the game, but I think that this functionality could be useful regardless of the game I'm currently developing, so I share it with TIC community, hope that it can be useful to someone
Edit: removed Dropbox link, moved the files in
Hi, neither I knew how to use lua when I started to develop the game. First at all, you need to know at least one programming language (better if object oriented). Then, I suggest you to study from here:
https://www.lua.org/manual/5.1/
http://lua-users.org/wiki/ObjectOrientationTutorial
these are the things that I've done before start. Of course, for the rest you need to try by yourself, so start with some basic stuff like render a sprite, move into the screen, etc.
Every time you get stuck use google to get some help. That's all :)
If you want, I've created a collision class in quest for glory. It works only with the map cells however, not with dinamic sprites