ok thanks, I will try to make the bottom dialogue more obvious in my future games.
deccapegs
Creator of
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The controls and working with the waves were satisfying to master. Normally long straights would be boring, but since you can do some wave shenanigans to gain more speed, they were fun. I think some ambiance to fill in the gaps with no soundtrack would be nice. the track difficulty itself isn't bad, but the timer and unknowingness of how much is left makes the game feel impossible to beat. The graphics and atmosphere where well put together.
Nice work👍
I really liked the art. I think It's probably the most polished I've seen so far. The gameplay is simple enough to not need a tutorial, which is what you did. for some reason i think this would do well as a horror game, but that's just my opinion (so don't listen to it). I think a little more complexity than just and memory test would be better.
super polished art and vfx, nice game👍
I enjoyed the mechanic, I Think it's probably the first time I've ever seen it, nice work. I think being able to kill aliens offscreen was a bit cheesy, however a few lines of code should do. another optional thing you could add are things like coyote time and jump buffering, that way the game feels more responsive, however don't worry too much if you don't use it.
overall nice first game for the time you had cut off👍
at first I didn't like the reload and thought some of the bullets were too fast, but then after fixing my skill issue I started to really enjoy the game. the game has a relatively good skill ceiling and a lot of things to think about. It's also good that the dodge isn't abusable and you need to rely on your dodging skills to live. One thing you could add is a small delay when you get put back in to the game after leveling up. this makes it easier to drop back in to the game with context without being suddenly bombarded with bullets.
either way, good game👍
nice game, I liked the the concept, and it was executed nicely too. that main thing is that the dummies health scales slowly. at some point (round 120-ish) I had a 102.5 critical hit chance and some other upgrades that made rounds last less than a second. Apart from that it was nice making decisions and taking risks.
nice game👍
the art was nice with a nice colour palette.there were also a lot subtle details that no one else has mentioned like the some of the lights on the borders lighting up. The gameplay itself was good as well. unlike my game you were able to make mistakes the first time you play it and learn from them. the only criticism I can think of (I've been thinking for 5 mins) is the lack of sfx where there could be. I do agree that the spinning can get a bit long, however it is nevertheless suspenseful.
overall nice game👍





