Oh my god thank you so much! I'm really glad you liked it, and it came off just as unhinged as I wanted!
deathonabun15
Creator of
Recent community posts
Is there a way to automatically start the egg timer when a player goes to another page so there's no need for player intervention, but the page is still interactable? I tried calling eggtimer on click function on the onview function on a card it's currently at, but it doesn't seem to work. Would love the help thanks!
This is going to be such a stupid question but I just feel so lost....how do I import an image to a canvas to use with dialogizer? Do I have to create the images in the canvas and lock it in Decker? If I try to import an image as is, it just becomes a static object I can't interact with after I'm done changing its size.
Hey! I love the engine and trying to understand it as much as I can so this might be a silly one, but in the guided tour you mention that single grids could be used as a selection input. How do you know what value is selected with it? With Buttons with Checkboxes you have buttonName.value that you can compare, but I don't see how that would work with the grid widget. Thank you for the help!
I also don't understand how to add new items to a grid like an inventory system. I made an items grid that has two columns of Name And Description. I've looked at you helping someone with an inventory system yet when I try to re-create this function in the Decker script
on add_item n do i:get_items[] i.value:insert name:n into i.value end
I'm met with an error of "Expected name, but found:. It's an error that happens when I try to put this
n into i.value
I've even tried to add this code to a button
on click do
i:inventory.widgets.items
i.value:insert name:"sworde" into i.name
alert["ye have acquired ye sworde!"]
end
But I still get the same issue as before what am I doing wrong?








