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deathonabun15

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A member registered Jun 12, 2020 · View creator page →

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Oh my god thank you so much! I'm really glad you liked it, and it came off just as unhinged as I wanted! 

Oh my god you're a life saver thank you!

Is there a way to automatically start the egg timer when a player goes to another page so there's no need for player intervention, but the page is still interactable? I tried calling eggtimer on click function on the onview function on a card it's currently at, but it doesn't seem to work. Would love the help thanks! 

This is so fun. I love the little stories being our peek into the overall world! It's great! 

This is so cool! I love the simplicity of it but damn is it evocative! 

This is going to be such a stupid question but I just feel so lost....how do I import an image to a canvas to use with dialogizer? Do I have to create the images in the canvas and lock it in Decker? If I try to import an image as is, it just becomes a static object I can't interact with after I'm done changing its size. 

This makes so much sense I'm so sorry I think I just got lost digging through the documentation and must have missed it. Thank you for your time!

Hey! I love the engine and trying to understand it as much as I can so this might be a silly one, but in the guided tour you mention that single grids could be used as a selection input. How do you know what value is selected with it? With Buttons with Checkboxes you have buttonName.value that you can compare, but I don't see how that would work with the grid widget. Thank you for the help! 


I also don't understand how to add new items to a grid like an inventory system. I made an items grid that has two columns of Name And Description. I've looked at you helping someone with an inventory system yet when I try to re-create this function in the Decker script

on add_item n do 
 i:get_items[] 
 i.value:insert name:n into i.value 
end

I'm met with an error of "Expected name, but found:. It's an error that happens when I try to put this

n into i.value 

I've even tried to add this code to a button

on click do

i:inventory.widgets.items

i.value:insert name:"sworde" into i.name

alert["ye have acquired ye sworde!"]

end


But I still get the same issue as before what am I doing wrong?