Odd, considering that other people have managed to open it... Maybe you forgot to extract the zip? I'm not sure.
deadlyzangzoo
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This one was quite interesting, forcing the player to think about how much time they have to get to the next platform and whether they'll be able to reset in time. I think my main issue was that the main character did not have a shadow on blocks, which meant that it was very difficult to see where I would land, and I would often over or undershoot... I also never used the dash, as double-tapping is quite unwieldy. I would probably make the dash a separate button, such as F or E.
Very enjoyable overall, the animations were solid and the music was a jam. My main piece of feedback is that it was rather easy - in some levels, you introduced the idea of having two blocks to hit in very short succession at the start, but then never used that idea again, which seems quite odd. You could also hold directions to always make sure you hit the block, trivializing the rhythm element and making it just "here's a direction. press this direction until the block hits." But these are quite minor, and it was a very fun experience overall.
Enjoyed the story, got Endings A and C. There were a few softlocks though - entering the apartment as Ces before investigating with Russell, using the apartment card in your inventory before going into the apartment. There were also a few areas with slightly faulty collision. However these did not affect the overall gameplay experience, and I enjoyed the game.
