Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

deadlyzangzoo

9
Posts
1
Followers
2
Following
A member registered Jun 28, 2025

Creator of

Recent community posts

Odd, considering that other people have managed to open it... Maybe you forgot to extract the zip? I'm not sure.

I wasn't used to the controls where the moth moved no matter what, but it was fun and I eventually learnt. I feel like there could have been more levels using the exploding battery, since it introduces you to it and then ends. But that was probably a time issue, and so overall I enjoyed it.

Unfortunately, the gap to get past the fridge was too small for the player to fit through... The environment and the character of the area definitely fit well with the theme.

This one was quite interesting, forcing the player to think about how much time they have to get to the next platform and whether they'll be able to reset in time. I think my main issue was that the main character did not have a shadow on blocks, which meant that it was very difficult to see where I would land, and I would often over or undershoot... I also never used the dash, as double-tapping is quite unwieldy. I would probably make the dash a separate button, such as F or E.

Very enjoyable overall, the animations were solid and the music was a jam. My main piece of feedback is that it was rather easy - in some levels, you introduced the idea of having two blocks to hit in very short succession at the start, but then never used that idea again, which seems quite odd. You could also hold directions to always make sure you hit the block, trivializing the rhythm element and making it just "here's a direction. press this direction until the block hits." But these are quite minor, and it was a very fun experience overall.

Very cool concept, shame that it didn't have more levels! I think, as another commenter pointed out, the main issue with this was the enemies still being collidable on death. I enjoyed trying to get my time down, so this could be a good game with that bug fixed and more levels.
 

Unfortunate that you ran out of time - there was a debug feature to spawn enemies with space remaining, and I couldn't figure out the controls to dash or attack. The art and music however were good - you should probably aim to change how you spend your time, next time.

Enjoyed the story, got Endings A and C. There were a few softlocks though - entering the apartment as Ces before investigating with Russell, using the apartment card in your inventory before going into the apartment. There were also a few areas with slightly faulty collision. However these did not affect the overall gameplay experience, and I enjoyed the game.

Unfortunately, your game does not run due to "not having a main scene defined in the project". I hope it was good!