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Takeover's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #22 | 1.897 | 3.000 |
| Engagement | #23 | 0.632 | 1.000 |
| Theme | #23 | 1.897 | 3.000 |
| Gameplay | #23 | 0.632 | 1.000 |
| Overall | #23 | 1.265 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Thanks for entering the jam! Thematically the game works and the graphics are great. Music is high energy. But there is no gameplay other than moving around the maps and spawning endless enemies. A good foundation for a game but without any gameplay there is not much else to comment on.
Ah dang! The music is pretty cool, with the art style it gives "Initial D meets dystopian Cyberfuture" which could be really something!
I enjoyed the music and the design of the environment, especially the color scheme. Unfortunately I did not understand the assignment. Didn't know where to go or what to do with the monsters that I could not attack. But they also didn't seem to hurt me or at least I didn't die, so I got that going for me xD Engagement was very low for me because besides walking I could not interact with the world you created.
Unfortunate that you ran out of time - there was a debug feature to spawn enemies with space remaining, and I couldn't figure out the controls to dash or attack. The art and music however were good - you should probably aim to change how you spend your time, next time.