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brewbart

6
Posts
A member registered 71 days ago

Recent community posts

Very cool little game! Although stylistically fitting, I'd chosen another font, as this one is a little bit hard to read. Seems already pretty polished, the story / gameplay transitions do give major oldschool command & conquer vibes! I really liked that holding down attack also worked (although the sound gave up then, which is fine, given your "single attack sound" would be pretty tough on the ears especially with a headset. Should make some kind of sound though, maybe an electric humming or something of that caliber). I was a bit disappointed that my minions had ranged attacks and I didn't. Story was just the right kind of cheesy. If it were to be expanded I'd really like to see some more interactions with mission command aka the trainer? of Agent P - but that might be to heavily borrowed from the mission design of C&C. 

Cool style! Some more info texts would be cool to know which upgrade does what

Ah dang! The music is pretty cool, with the art style it gives "Initial D meets dystopian Cyberfuture" which could be really something!

Really cool game! Although it took me awhile to figure out how to jump to the last coin, I had a blast! I really like the intuitive tutorial on the mechanics. Just a formality: z maps to y on a German keyboard - which really worked well with your other controls

It took me 12 Minutes. It was quite frustrating, not gonna lie. The story had me somewhat engaged (although the cutscene could've needed the feature to click further in the dialogue), but the constant clicking, switching, not being able to have both things open (at least i didnt find it) and and the constant distractions where exhausting. Also once done, the leaderboard didn't show up (that's why I'm in there multiple times with the same time- sorry!). In the end, it is probably a pretty good approximation on what it feels do be a non-techie in a techie world (therefor a good example for techies to go play through!). 

Having stated that, in hindsight I felt more like I'm the grandma and not a netrunner (which implies I know of things like ctrl+c / ctrl+v) so the story is not completely on track with the mechanics. Also, the cut scene image was  a little distracting for me with the right half of the scene just fading into the nothing of a drop of no plattform (no visual "resolution" of that conflict creates a kind of parallactic effect for me which renders the whole space visually unplausible).

I played on a German keyboard and system, where I had to figure out to use commas instead of dots for the wifi puzzle to recognize my inputs.

I like the style of the dancer! I tried to play it 'blindly' - so just looking at the dancer and trying to see what to press next from the corner of my eye. Worked okay once i got the controls down (maybe a shadowy overlay of the button presses needed would've been helpful to have some orientation ingame). I had some difficulties  differentiating the middle and right lane this way. This and the disconnect between rhythm heard and  rhythm needed to press on the keyboard were my off-putting factors for the engagement so far.