Wow, very atmospheric and great character portrayal. I really like the picture.
dead_by_ray
Creator of
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No, you are right in your critical comment regarding the level of detail. I finished the model on the first day, and it took less than two hours. It only has two simple shaders. The columns (column arches) were simply copied afterwards. The head and hands were quickly sculpted. It's copy and paste. Then you just need a height map, apply it with a brush, and soften it. That's almost it. But that applies to everything I do just for the jam. It's always just one day's work, and sometimes it goes quickly and sometimes it takes more hours, but I don't invest any more than that. That's why my submissions may be missing that certain something, because there's not really a lot of work and love behind them.
If you are new to the world of 3D modeling, I think your work is very good. Especially the submission of an animation. The jam assignment has been completed correctly. I like a clean look. I can certainly emphasize again that this is good work for a beginner. I would only have constructive criticism for you if you intend to go into a real perspective, because everything is distorted unless it is intentional. If not, I can only advise you, if you want to embody real objects, to always have a reference object at hand, such as a human being. This only needs to be a body in the shape of a capsule, for example, which you then adjust to the width and height of a standard human being, so that you get a better feel for the optics. Keep up the good work and stick with it, then I'm sure you'll achieve great things :)
Very tasty. Candy World is quite fitting. I think the scenery is quite well done and has good perspective. Everything is consistent, which fits perfectly with the chromatic style. I only have one constructive criticism. In my personal opinion, the marshmallows flying or hanging from the sky could have been more dynamic in the form of rotations, so that, as I said, there would be better dynamics in the image. Really good work!
Allowing change certainly takes time and a form of acceptance. Many people feel comfortable where they are and don't need any changes because they don't long for them. I can only say from experience that in industries like this, everything develops so quickly and rapidly that it's hard to keep up. That's scary. But change is part of this world and also part of this program structure, which is only intended to further support your workflow and your process of free design. I see your work and I like looking at it. If tools and all kinds of improvements could help you, then this step would be worth it. Otherwise, it's perfectly legitimate to stay where you are and listen to your feelings. :)
Wow, awesome witch's kitchen. I'm also surprised by the logs and the old version of Blender 3.5—unless the number has been transposed, in which case I think it's more likely to be 4.5. The art style is very distinctive, which I really like. There are lots of little details to be seen in the scene. You have a good eye for visuals. Keep up the good work!
When you're just starting out, it's not easy. I think it's great that you decided to show your work. For a newbie, it's good work. The proportions could be better. It always helps to look at other projects or images, especially from the real world, to get a feel for proportions in a 3D environment. Keep it up, good work!
Faces are difficult to model and are certainly not for beginners. So respect! The theme is spot on and I personally like it. The image reminds me of the movie The Creator. The frontal face is cool. The one that is more skeletal and then the packaging as a mask around or on the face, so that you get the impression of layers within the face. Really nice, good work.


