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DCP

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A member registered Jun 13, 2020 · View creator page →

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For now, during battles, the game only loads images from the monster folder. It doesn’t yet support displaying monster back like in Pokémon, but I’ll try to make the battle screen look like Pokémon’s, which also relies on back images.

Also, for now, if you want to change your monster’s type, just change the string on line 161 in the PKMN_Core plugin. And to set its weaknesses, you can change it on line 183.


Yes still work, just dont call itu, like u play pokemon, don't give player pokedex

for use item is still use default system mz, u do not need show choice event

Show choice with event is work normal, However, the hold item system for Pokémon isn't available yet.

Do you mean put choice in map menu? If that’s what you mean, for now the map menu only displays your location. So when you open the map, it only shows a marker indicating where you are.

if you want to add a selection system/chooce to the map, you can edit the script for that map plugin.

I hope my explanation helps. And it’s okay if you have questions, that’s normal, and I understand. I’ll do my best to answer your questions. 

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1. You can edit all like window size/window bg, font in parameter plugin manager

2. Yes, the monster dex/encyclopedia is a separate system that you have to call up, so, if you don't want to use the encyclopedia, you don't need to trigger it via a script call. The encyclopedia is like the Pokédex system you get from the professor.

3. Yes, you can use items that are not for Pokemon, such as teleportation scroll etc.

4. Yes, you can change the type or name, but by default, the type currently follows the Pokémon format, so you might need to edit the “string name” section in the PKMN_Core plugin to change this. So you might need to edit a few lines of the plugin's script

Maybe you could take a look at the PKMN_Documentation.html file I’ve attached to my Itch page first. That way, you can get an idea of how the plugin works. 

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Sorry, did u mean write description in summary or monster dex?

Because, for now, the summary screen only displays skill, nature, and stat data. And for the  monsters dex, it currently only displays a list of monsters you’ve encountered and captured.

Also, the animation we’re using right now is just the standard ball-throwing animation.

I hope my explanation is helpful, but if you have any feedback, please feel free to let me know, and I’ll make the necessary updates. As it happens, I’m still actively developing this plugin and plan to add a few more features.

Or, if you’d like to modify the plugin’s script after purchasing it, you’re more than welcome to do so. 


For now, it's only 1v1. I'll update it later to support 2v2 and up to 3v3. 

It might take some time for me to update the plugin.

You are free to edit any line in this plugin's script.

My plugin uses AI to check for conflicts and find bugs in each plugin

Hey huskeypuppyx! Thank you so much for the comment , you literally saved the demo 🙏

Turns out I accidentally excluded the monster sprite folders when exporting for web, so the game had nothing to render and just crashed. Super embarrassing mistake on my end, and I'm really sorry you had to experience that. I've also created a devlog explaining why the demo tools are showing errors

It's all fixed now! Would love for you to give it another try. And if anything else feels off, don't hesitate to let me know — feedback like yours genuinely helps more than you know. 😊

Hello game developers and monster-catching enthusiasts!

We are incredibly excited to announce the official 1st Release of the PKMN Battle System for RPG Maker MZ - Complete Sample Project on Itch.io!

If you have ever wanted to create your own Pokémon-inspired RPG, creature-collector, or fan game but felt overwhelmed by the thought of coding the complex mechanics from scratch—this project was made just for you. We have done all the heavy lifting so you can focus entirely on what matters most: your monsters, your story, and your maps.

What is this project?

This is a complete, ready-to-run monster-catching framework. It is not just a single script; it is a massive suite of 35 tightly integrated plugins bundled together with a fully functional Sample Project. You can open it up, hit play, and experience a working monster-collector game within minutes.

⚠️ Note on Assets: All graphical assets included in the sample project are placeholders to show you how the system works. You will need to replace them with your own awesome monster art and assets before distributing your game!

 Key Launch Features

Here is a quick look at what is fully functional right out of the box in this first release:

Authentic Battle & Progression System

  • Main-Series Style Flow: Turn-based battles featuring the classic Fight / Bag / Pokémon / Run mechanics.
  • Deep Mechanics: Full 18-type effectiveness chart, STAB (Same-Type Attack Bonus), and distinct Physical/Special/Status move categories.
  • Stat Depth: Built-in IVs, EVs, and all 25 Natures, alongside the 6 official EXP growth curves.
  • Leveling & Evolution: Automatic stat calculation on level-up, "forget a move" prompts, and a dedicated evolution scene.
  • Sprite Editor: Includes a built-in sprite editor accessible via [F10] for easy adjustments.

Catching, Storage, & World Mechanics

  • Authentic Catch Rates: Capturing math takes into account remaining HP, base catch rates, and specific ball bonuses.
  • 10 Ball Types Included: From the standard Poké Ball to specialized ones like Net, Dusk, Quick, and Timer Balls.
  • PC Storage System: Multi-box PC storage to deposit, withdraw, and organize your team.
  • Dynamic World: A full day/night cycle (with screen tinting and map lighting), weather systems, and region-painted wild encounter pools.

Menus & Trainer Systems

  • Trainer Battles: Battle against NPC trainers with multiple monsters, custom sprites, and prize money.
  • Custom UI: Image-based battle HUDs, a functional Pokédex, an image-based Poké Mart, a Move Relearner interface, and a detailed monster Summary page.

Why Choose This Framework?

  1. Zero Guesswork: 35 plugins already arranged in the perfect load order. It just works.
  2. No Coding Required: Build your monsters, moves, and items using simple, standard database notetags.
  3. Fully Customizable: Tweak positions, sizes, and UI assets directly through the Plugin Manager parameters.
  4. Actors, Not Enemies: Monsters are built as Actors, allowing them to utilize RPG Maker MZ's native level curves naturally.
  5. Beginner-Friendly Documentation: Comes with a comprehensive HTML guide packed with copy-paste setup examples.


Commercial License Included

We want to see you succeed! This package comes with a Paid Commercial License, meaning:

  • You can use this system to build and sell your commercial games.
  • Credit is appreciated, but not required.
  • (Please note: You may not resell or redistribute the plugins/source code themselves as standalone development assets).

What's Next?

As this is our very first release, our immediate focus is gathering your feedback! If you run into any bugs, have questions about the notetags, or want to suggest features for future updates, please leave a comment on the product page.

Get your copy today and start building the monster-catching RPG of your dreams!





hi, i use your font for my game, thank very much ~
Dungeon Alkimia by DCP

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Hi, i made some roguelite dungeon crawler but with suika game like system battle, feel free to try it. thanks  :)

Game is available for free (for PC), available for PC & Android, Download here:  Dungeon Alkimia by DCP


thank you very much, glad to hear that ^_^

can i request for another normal house, not apartement? like literally normal house

i love use this plugin. Will there be an update for SDK v2 in the future? because I got a notification like this, in the future if c3 removes the addon sdk v1, will this plugin also develop?

thanks very much, its work, 

No, i not install it with dragging to construct, i create folder ini exporter/html5/behavior, and i put file with [plugin] name in plugin folder. btw i download Baby 3D Plugins and Behaviors (0.91).zip file, and and the contents of the zip folder are this

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hi, i installed ur plugin and behavior, but i got error "Missing common.js , edittime.js & runtime.js" can u help me?

Thanks for playing my game 🥰

thanks for playing, I'm so happy 🥰🥰

thaks for the font, 1 use it for my visual novel games

Try here:

https://dcproject.itch.io/sesat-jalan-pulang

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anyone know where i to find this wall?? i cant find it

can you make update for RPG Maker XP? i love this asset btw

thanks bro, glad to read this T^T

Jump here, thats the secret hehe



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hehehe, u need find the secret bro, its just like cat mario, btw thank for playing my game

thank you, I'm so touched T^T (im serious)

Amazing Font, btw i use this font for my game

https://dcproject.itch.io/cat-run

Thank you very much

my bad :'(

thank you, that the point hehehe

Amazing bro, btw i use this sfx for my game

https://dcproject.itch.io/cat-run

Thank you very much

Amazing bro, btw i use this sfx for my game

https://dcproject.itch.io/cat-run

Thank you very much

Amazing bro, btw i use this music for my game

https://dcproject.itch.io/cat-run

Thank you very much

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Amazing bro, btw i use this tileset for my game

https://dcproject.itch.io/cat-run

Thank you very much

Amazing bro, btw i use this cat for my game

https://dcproject.itch.io/cat-run

Thank you very much

thanks, you can try stable version in android https://play.google.com/store/apps/details?id=com.dcp.kingandpig