Hello game developers and monster-catching enthusiasts!
We are incredibly excited to announce the official 1st Release of the PKMN Battle System for RPG Maker MZ - Complete Sample Project on Itch.io!
If you have ever wanted to create your own Pokémon-inspired RPG, creature-collector, or fan game but felt overwhelmed by the thought of coding the complex mechanics from scratch—this project was made just for you. We have done all the heavy lifting so you can focus entirely on what matters most: your monsters, your story, and your maps.
What is this project?
This is a complete, ready-to-run monster-catching framework. It is not just a single script; it is a massive suite of 35 tightly integrated plugins bundled together with a fully functional Sample Project. You can open it up, hit play, and experience a working monster-collector game within minutes.
⚠️ Note on Assets: All graphical assets included in the sample project are placeholders to show you how the system works. You will need to replace them with your own awesome monster art and assets before distributing your game!
Key Launch Features
Here is a quick look at what is fully functional right out of the box in this first release:
Authentic Battle & Progression System
- Main-Series Style Flow: Turn-based battles featuring the classic Fight / Bag / Pokémon / Run mechanics.
- Deep Mechanics: Full 18-type effectiveness chart, STAB (Same-Type Attack Bonus), and distinct Physical/Special/Status move categories.
- Stat Depth: Built-in IVs, EVs, and all 25 Natures, alongside the 6 official EXP growth curves.
- Leveling & Evolution: Automatic stat calculation on level-up, "forget a move" prompts, and a dedicated evolution scene.
- Sprite Editor: Includes a built-in sprite editor accessible via [F10] for easy adjustments.

Catching, Storage, & World Mechanics
- Authentic Catch Rates: Capturing math takes into account remaining HP, base catch rates, and specific ball bonuses.
- 10 Ball Types Included: From the standard Poké Ball to specialized ones like Net, Dusk, Quick, and Timer Balls.
- PC Storage System: Multi-box PC storage to deposit, withdraw, and organize your team.
- Dynamic World: A full day/night cycle (with screen tinting and map lighting), weather systems, and region-painted wild encounter pools.
Menus & Trainer Systems
- Trainer Battles: Battle against NPC trainers with multiple monsters, custom sprites, and prize money.
- Custom UI: Image-based battle HUDs, a functional Pokédex, an image-based Poké Mart, a Move Relearner interface, and a detailed monster Summary page.
Why Choose This Framework?
- Zero Guesswork: 35 plugins already arranged in the perfect load order. It just works.
- No Coding Required: Build your monsters, moves, and items using simple, standard database notetags.
- Fully Customizable: Tweak positions, sizes, and UI assets directly through the Plugin Manager parameters.
- Actors, Not Enemies: Monsters are built as Actors, allowing them to utilize RPG Maker MZ's native level curves naturally.
- Beginner-Friendly Documentation: Comes with a comprehensive HTML guide packed with copy-paste setup examples.

Commercial License Included
We want to see you succeed! This package comes with a Paid Commercial License, meaning:
- You can use this system to build and sell your commercial games.
- Credit is appreciated, but not required.
- (Please note: You may not resell or redistribute the plugins/source code themselves as standalone development assets).
What's Next?
As this is our very first release, our immediate focus is gathering your feedback! If you run into any bugs, have questions about the notetags, or want to suggest features for future updates, please leave a comment on the product page.
Get your copy today and start building the monster-catching RPG of your dreams!














No, i not install it with dragging to construct, i create folder ini exporter/html5/behavior, and i put file with [plugin] name in plugin folder. btw i download Baby 3D Plugins and Behaviors (0.91).zip file, and and the contents of the zip folder are this
