oh wow! Ok, I’ll make a pages version too. Silly me :)
Recent community posts
You’ve got it! The full combat rules will be in the full game, but here you go- All creatures attack as a pack, so no matter how many there are they retaliate after every player turn. To dodge their attack you have to match their Difficulty. Defense is like a pack HP, so if there are 3 of them, the pack has 3 DEF. If a player does a crit, doing 2 damage, they manage to destroy 2 at once. The Special is an attack the pack can do once per round (a round is over when every player has attacked and every attack has been retaliated). Specials sometimes effect all players at once, rather than one (marked ALL), or have special conditions. I hope that helps!
A subtle and well considered combination of 24XX and OS D&D concepts to create a rich and varied character creation and advancement. My favourite 24XX hack so far, and actually far more than that, it feels like a system that could withstand decent length campaigns. Really looking forward to running sessions with my group.