First time i pushed play I feel through the floor and had to restart, but all good 2nd time! The puzzle mechanic of turning the dials made sense quickly but maybe was too easy. You could just look at the very first part of the wave going up or down and immediately turn the dial left or right correspondingly until it automatically locked in. Perhaps a delay on confirming the correct rotation or a button to check the solution would make you have to verify by eye first. Also would have been nice to see a few different levels or kinds of puzzle on other machines. definitely a fun moment figuring out the dial tuning. Graphics might have used more color, and some text seemed to ghost into view through other objects. The distress signal was a fun way to wrap it up, like you're distressed by the machines. My favorite part was pushing big physical buttons with my cube hands.
Dave22153
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Very mysterious spooky environment. The driving was a cool mechanic with the steering lever. Managed to build a blue recipe and fed one of the creatures. Perhaps its something about experience of employees of fast food chains. Couldn't figure out how to open the microwave thing, but other stuff made sense and gave a bit of variety
Very mysterious spooky environment. The driving was a cool mechanic with the steering lever. Managed to build a blue recipe and fed one of the creatures. Perhaps its something about experience of employees of fast food chains. Couldn't figure out how to open the microwave thing, but other stuff made sense and gave a bit of variety
Cool menus and a variety of fairly well integrated interaction systems. The modeling work conveyed a fantasy vibe, and light hitting the right side wall was eye catching. I found the recipes and ingredients book by just going around touching everything. From then the game loop became evident though perhaps more cozy than action packed. Nice bits of polish like the fluid sim inside potion bottle and colorful particle spray while pouring out of bottles.
I couldn't play this in browser due to the error:
Unable to parse Build/FPS_0_1_web_a.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.
The simulation was pretty good but I think the plane should tilt back to center over time after releasing the tilt keys. Also I would like to be able to do a barrel roll but the range of movement seemed limited. There was a long pause after click the start button to get into the content where a loading screen may have been beneficial.
I enjoy pumpkins around but seeming them have legs and jump around was a surprise. I'm not sure if you were going for a farming simulation or more of an animation feature
Unfortunately the web page was quite laggy. The addition of a mute button I assume was for sound, however I didn't hear anything.
It didn't take long for the stats to get out of hand. Shortly I filled the screen with singers and was just spamming the concerts. Maybe you were going for the cookie clicker style idle automation simulation? Nice concept but it could have benefited from a way to scale up your choir enterprise. The tutorial was very thorough and an interesting touch not many jam games typically have.































