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Dave22153

108
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A member registered May 08, 2018 · View creator page →

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First time i pushed play I feel through the floor and had to restart, but all good 2nd time! The puzzle mechanic of turning the dials made sense quickly but maybe was too easy. You could just look at the very first part of the wave going up or down and immediately turn the dial left or right correspondingly until it automatically locked in. Perhaps a delay on confirming the correct rotation or a button to check the solution would make you have to verify by eye first. Also would have been nice to see a few different levels or kinds of puzzle on other machines. definitely a fun moment figuring out the dial tuning. Graphics might have used more color, and some text seemed to ghost into view through other objects. The distress signal was a fun way to wrap it up, like you're distressed by the machines. My favorite part was pushing big physical buttons with my cube hands.

Very mysterious spooky environment. The driving was a cool mechanic with the steering lever. Managed to build a blue recipe and fed one of the creatures. Perhaps its something about experience of employees of fast food chains. Couldn't figure out how to open the microwave thing, but other stuff made sense and gave a bit of variety

Very mysterious spooky environment. The driving was a cool mechanic with the steering lever. Managed to build a blue recipe and fed one of the creatures. Perhaps its something about experience of employees of fast food chains. Couldn't figure out how to open the microwave thing, but other stuff made sense and gave a bit of variety

Cool menus and a variety of fairly well integrated interaction systems. The modeling work conveyed a fantasy vibe, and light hitting the right side wall was eye catching. I found the recipes and ingredients book by just going around touching everything. From then the game loop became evident though perhaps more cozy than action packed. Nice bits of polish like the fluid sim inside potion bottle and colorful particle spray while pouring out of bottles.

Sorry, set the visibility to public!

do you have audio connected? there is an introduction sequence that is audio only. After this the game begins.

It says I don't have permission to open the app (Mac). I will try later on windows.

but the zip only contains a .exe file that cannot be run on Mac.

(1 edit)

moving packages is the gist of it. After a while you choose upgrades but mostly its a simulation you can watch with minimal input. perhaps its too minimal

Didn't expect anyone to reach the 4th warehouse bay! I suppose the game was intended to be casual but maybe I could have started off with 2 shipping and receiving bays so there's always a truck coming in. The issues with zooming i believe are from using em over px units in css.

True, I would have added warehouse building tile by tile but was limited by time

Thanks, speed up button is a good idea

Its a short but sweet game with a nice feel to it and level of reward. The text is funny at times and made me want to try explore all the scenarios. Impressively a bigger game than first seemed.

I don't quite understand the game, and the encyclopaedic instructions were overwhelming. Also the game is sized wrong within the frame unless you go fullscreen. I do like the art style and the drag and drop mechanics seem pretty solid.

It's fun for a while but the manual speed gets tedious and could benefit from some automation or upgrades to better fit the idle clicker genre.

A satisfying puzzler with shockingly good visuals and audio. The calm music and sci-fi warble were very fitting. My only complaint might be that the win-only simulation aspect had a heavy focus on puzzle mechanics with little to no attached simulation.

I couldn't play this in browser due to the error:

Unable to parse Build/FPS_0_1_web_a.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.

The graphics and sounds were excellent. The gameplay was a little too fast paced and while simple was sped up and quite repetitive. Nicely made level transitions were interesting to see.

The audio was the best part of the experience. The simulation was mostly user controlled but maybe a more traditional turn based approach would have made more sense. The units appearing above the UI was quite jarring.

The simulation was pretty good but I think the plane should tilt back to center over time after releasing the tilt keys. Also I would like to be able to do a barrel roll but the range of movement seemed limited. There was a long pause after click the start button to get into the content where a loading screen may have been beneficial.

did you upload the executable for Mac and Linux? I only see windows and the web version isn't working.

This is a nice full UI with a seemingly rich simulation behind it, however the screen cut off at the bottom missing the important description of the dish washer's state which felt like an oversight. Maybe this would have worked better as a restaurant simulation.

I like the sound effects on the keypad and buzzer although I think it would have been better as a logic puzzle, for instance which digits were correct or something.

The simulation starts off really solid taking hints from plague inc  but with a more economic focus. I would doubt the accuracy of the simulation after a while the profit varied hugely from day to day from +240k to -300k? The tooltips and menus were really neat although the text was a bit blurry.

It was an interesting simulation of a sentient self moving cannon  I suppose. Maybe a guy wheeling around the cannon may have added to the realism. But I can't fault the actual physics interactions. Would be nice to have a voxel building generator to destroy or something.  

Once I got the hang of this it was pretty fun! I didn't see the purpose of the watering can or trash can, and the levels played too fast to make buying new seeds worth it. Perhaps unlocking a free mode sandbox after the second level may be a good idea.

did you click the yellow and grey rectangles? Please note only desktop browsers are supported, tested with chrome, edge and safari.

It was a good game but the menu was a little hard to read. The mechanics are a twist to papers please but what I found confusing was the mix of language in the UI: the instructions in English but the tickets are something else. Also some of the menus maybe used the space inefficiently.

This has really solid mechanics and graphics, but the controls are too spammy, for some reason holding the arrow keys didn't work. And the rather slow movement made it quite difficult to complete.

A promising start with the bank name personalisation. But I felt it could have benefitted from auto clicker mechanics for a better hook and scale better.

I enjoy pumpkins around but seeming them have legs and jump around was a surprise. I'm not sure if you were going for a farming simulation or more of an animation feature 

Unfortunately the web page was quite laggy. The addition of a mute button I assume was for sound, however I didn't hear anything.

I got a webgl error, something about build compression. I did enjoy the cover image though. It was a nice use of color and shading.

It didn't take long for the stats to get out of hand. Shortly I filled the screen with singers and was just spamming the concerts. Maybe you were going for the cookie clicker style idle automation simulation? Nice concept but it could have benefited from a way to scale up your choir enterprise. The tutorial was very thorough and an interesting touch not many  jam games typically have.

Nice survival simulation, stats display seemed friendly. Maybe the cards were overly spaced out when a 2nd one pops up, making the cursor pointing harder but maybe that was intentional. The game may have benefited from a visual of the person being simulated as he eats the apples and water.

Entertaining to be a duck. I have always wanted to relate and now had the chance.

The audio loop was pretty short, and I went into -2000 score by opening the shop.

web version failed to load for me 

Really well designed puzzle game. The controls were relatively quick to understand. But I'm stuck on level 3! Will definitely spend more time on this

very nice artwork!

very fun