It was an informative experience where I think I learned something despite it not being too obviously an education game. Lack of any review or summary of the responses left the game feeling a little incomplete.
Recent community posts
The game started in an unusual way being played through a computer. I expected the computer to have a whole OS behind it but the visual novel seemed to be playing fullscreen. The artwork with large brush strokes was fascinating but made the background difficult to comprehend.
I am making a story game for if on a summer night a game designer... jam and would greatly appreciate any artists willing to join. The game is a short experience of a folktale. The shots have been organised and ready for an artist 👩🎨 to help make the environment and actors.
Ideally the game would be entirely 3d but the backgrounds could be 2d instead.
The elves are typically depicted as tiny men and are my favourite fairy creature type for their nonsense but usually kind behaviour.
My game will feature a click mechanic to let the player go to the next page in the story. The main feature is subtitles, for the story text to be delivered in tandem with narration for audio users. The camera will be slightly rotatable to give the player an unprecented ability to look at what they want in the scene.
I wanted to have more "gameplay" elements but decided to keep it like reading a book with minor enhancements.
A neat puzzle game with an interesting take on sliding, being icey physics movement on the blocks. I enjoyed played the first few levels, and the art style stuck out as one of the strong points. The levels were challenging enough that restarting was necessary, but it felt the physics was explored more than the player's strategy. Despite having a strange mismatch of cleanly scaled-up low-resolution textures and blurry text, the game at times had the look of old tapes and the menu graphics with PCBs helped place me in the robot's world. The music was a suitably retro but soon lost its rhythm and became a bit of a mess. Given the short loop, the repetition was made quite noticeable. Sound effects on colliding with the blocks were missing.
An excellent entry with a complete game experience, lacking some polish in the menu interaction like some buttons not having hover indicators.
wow really impressive game. the worm movement looks so natural and the physics is perfect. the gameplay of a maze escape was a bit basic and could have incorporated the theme better, such as by using spring colors rather than brown mud everywhere
Awesome visuals and effects in this game. Audio was on point across the board, with appropriately intense music and effects. The gameplay mechanics relying on the player freezing time is an interesting interpretation of the theme, although it could have benefitted from having the slow down activate if the player presses it and is about to be hit, as more of a dodge mechanic, as it reduced the flow of the action otherwise. The environment's colors were overly dark, making the bright neon materials a little harsh.
Overall an excellent submission!
This is a bit of a difficult have but I think I understand you have to collect the skulls. That's an interesting twist of the theme for the character to be the one collecting, not collected!
Driving a truck to make deliveries around the city
The player has to drive his truck to the factory to collect a payload, then drive to the destination and offload cargo.
WASD - move (top down mode)
AD - move (side view mode)
F - confirm action
Scroll Wheel - zoom
Left Click - operate menu
I accidentally misnamed the dialogue audio files for some of the contracts in the build - please consider renaming the files inside "truckgame\dialogue\" folder:
This will enable you to play all missions with audio.
Alternatively I have a build with the correct filenames (this is all I changed!)