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DATLC

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A member registered 73 days ago · View creator page →

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(3 edits)

Huntress/Hunter

  • Derring-Do: 50

  • Woods-wise: 40

  • Rulership: 30

  • Scholarship: 20

  • Cunning: 20

Scholar

  • Derring-Do: 20

  • Woods-wise: 20

  • Rulership: 40

  • Scholarship: 50

  • Cunning: 30

Alchemist

  • Derring-Do: 40

  • Woods-wise: 50

  • Rulership: 20

  • Scholarship: 30

  • Cunning: 20

Envoy

  • Derring-Do: 30

  • Woods-wise: 20

  • Rulership: 50

  • Scholarship: 20

  • Cunning: 40

Initiate

  • Derring-Do: 20

  • Woods-wise: 30

  • Rulership: 20

  • Scholarship: 40

  • Cunning: 50

(1 edit)

There are 7 distinct endings, with 1 of them - the "Good" Ending - having 4 increasingly good variations depending on your success. I use quotes here because all endings are valid in their own way and feel satisfactory enough, at least to me.

  • Peril Ending: Have higher Peril than Prosperity by the end of Chapter 7; somewhat avoidable.
  • Twilight Ending: Have higher Twilight than Dignity by the end of Chapter 7; somewhat avoidable.
  • Revolution Ending: Have higher Revolution than Freedom by the end of Chapter 7; somewhat avoidable.
  • Confrontation Ending: Enter the Sealed Chantry... and be an ass when asked about it.
  • HK Ending: Be friendly with the HK in every opportunity.
  • The "Bad" Ending: Fail to impress the Divine (that is, have 4 Divine's Favour points or less).
  • The "Good" Ending: Impress the Divine (that is, have 5 Divine's Favour points or more). If you get 6 Divine's Favour, you will get the Keys event; with 8, the Mask event; with 10, the Fortune event ("best" possible ending in the game).

Thank you! That was the whole goal of the project, to show people a narrative that they never had the chance of trying before. 

Greatly appreciate the stats too, you did well on managing the final attributes, look really well-rounded. 

Huge thanks for the kind words and the stats! I fixed the bug already, will upload the fixed version soon.

The stats are immensely useful because they allow me to gauge how strong/weak  the skill checks are; if, say, I put a skill check of 65 but most people only manage to take a skill up to the mid-50s, then I have to slow down a bit on the difficulty progression to give everyone a chance at succeeding at events. So that screenshot gives me a lot more information for how to develop the story going forward.

I should finish it this month, please stay tuned!

New version is up, Her Smiling Highness now gives top-notch advice as the Maker intended. :D

Your words warm my heart! I am committed to finish this soon, thankfully I will go on vacation next week. 

This demo has over 37k words in it and as someone who never programmed shit in his life, it has certainly been challenging but also fun! I really love this story, haven't played since 2018 but Serault was always something I think of fondly as a big Dragon Age fan.

No seriously your report saved me a ton of time by pinpointing it to the Smiling Guildmistress. God, I guess her advice did suck! Haha

Thank you for your feedback! 

That's totally a bug. I wrote "setcunning to +2" instead of "setcunning to whatever cunning currently is +2". I had the same bug (it's 14 here after a full run, but should never be below 20). I fixed it already and will seek to update it here, so thanks again!