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DATEN_SHIII

3
Posts
A member registered 33 days ago

Creator of

Recent community posts

Thank you for the feedback, it really means a lot to me! You're absolutely right — the sound design is a major issue, the audio was implemented at the very last moment, and I apologize for the unpleasant experience. I also didn't have enough time to fix other gameplay problems: enemy count, weapon balance, the final boss (it's not even clear that it's a boss, since it wasn't properly tuned), enemy spawns, and collider friction physics. I'm sorry for these shortcomings — thank you so much for your feedback, and I'll do my best to improve on all of this in my future games!

Thank you for the feedback! I'm really glad you appreciated the artistic side of the game. Unfortunately, there are quite a few issues — you're right that pausing sends you back to the menu, but clicking "Continue" loads from the last save point. Since saves happen fairly often, I didn't see it as a major problem. As for healing, it's usually located right next to the save point, with a repair icon sign nearby — but I probably should have made that more obvious so players wouldn't struggle with it. Your feedback means a lot to me, and I'll do my best to address these issues in my future projects!

Thank you for the feedback, it really means a lot to me! You're absolutely right — one of the biggest issues in the game is that enemies can be easily killed from a safe distance. I should have used trigger-based enemy spawns, but unfortunately, I didn't have enough time to set that up properly. I also should have balanced the weapons better, but again, I was running out of time. I apologize for these shortcomings — I'll do my best to improve on them in my future games!