Thank you for the feedback, it really means a lot to me! You're absolutely right — the sound design is a major issue, the audio was implemented at the very last moment, and I apologize for the unpleasant experience. I also didn't have enough time to fix other gameplay problems: enemy count, weapon balance, the final boss (it's not even clear that it's a boss, since it wasn't properly tuned), enemy spawns, and collider friction physics. I'm sorry for these shortcomings — thank you so much for your feedback, and I'll do my best to improve on all of this in my future games!
DATEN_SHIII
Creator of
Recent community posts
Thank you for the feedback! I'm really glad you appreciated the artistic side of the game. Unfortunately, there are quite a few issues — you're right that pausing sends you back to the menu, but clicking "Continue" loads from the last save point. Since saves happen fairly often, I didn't see it as a major problem. As for healing, it's usually located right next to the save point, with a repair icon sign nearby — but I probably should have made that more obvious so players wouldn't struggle with it. Your feedback means a lot to me, and I'll do my best to address these issues in my future projects!
Thank you for the feedback, it really means a lot to me! You're absolutely right — one of the biggest issues in the game is that enemies can be easily killed from a safe distance. I should have used trigger-based enemy spawns, but unfortunately, I didn't have enough time to set that up properly. I also should have balanced the weapons better, but again, I was running out of time. I apologize for these shortcomings — I'll do my best to improve on them in my future games!
