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Thank you for the feedback, it really means a lot to me! You're absolutely right — the sound design is a major issue, the audio was implemented at the very last moment, and I apologize for the unpleasant experience. I also didn't have enough time to fix other gameplay problems: enemy count, weapon balance, the final boss (it's not even clear that it's a boss, since it wasn't properly tuned), enemy spawns, and collider friction physics. I'm sorry for these shortcomings — thank you so much for your feedback, and I'll do my best to improve on all of this in my future games!