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rava

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A member registered Jan 30, 2014 · View creator page →

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From FAQ:

Since any item can be cut in any way, there’s no feasible way of serialising all of the broken stuff. Saves currenly work by saving the item name and appropriate info, and the item data itself comes from the item list based on the saved name. Broken stuff would require the item data itself to be saved, which would bloat the saves massively (potentially hundreds of points instead of one string.)

Nope, too far down the line to do anything like that.

Itch handles everything that has to do with purchases, see:

https://itch.io/docs/buying/already-bought

Itch.io handles the keys and delivery, I don't have any say in it.

If resending the key mail via the already-bought page doesn't work please contact their support.

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Are you on the .exe or .swf version? If swf, are you running it via a browser (which?) or through the flash player projector?


As mentioned in the FAQ, the folder should be the same as Kong except replace "chat.kongregate.com" with "localhost".

On Win7 for example the path is:

C:\Users\User\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\<some sort of flash player ID>\localhost\#orava\mutilate

If you can't find appdata, make sure hidden folders are enabled in folder settings, Windows might be hiding it by default.

You can also try using a software like Everything to instantly find files, simply search for "items.sol" and it'll show you all the custom item files.


To access the Flash Player right click menu, disable [Settings -> Misc -> Allow RMB] in MaD2 since it's overridden and bound to trigger by default.

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Please check the How to access your purchase docs. You should've received a link to the download which can be accessed to get the latest updates.

You've won the Itch.io giveaway, please email me (contact@rava.games) with a screenshot of your profile for verification (https://itch.io/user/settings), since itch.io doesn't support direct messages.

5 Giveaways! Fiveaways.

Post "chocolate" to any or all of the below for a chance to win a MaD2 Download Edition key!

1) This comment section.

2) Facebook

3) Discord

4) Kongregate

5) Twitter

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Glad you got it sorted out. Can you elaborate on what exactly you did to make it work step by step?

This has been an issue for a few people now, but I haven't encountered it previously myself so I haven't been able to help them unfortunately.

Hey, pardon the late reply,  I've been rather busy with freelance work currently.

----

1) It is the same game, intentionally so. As mentioned in the FAQ, the download edition is for you if any of the below points apply to you.

- You want the latest version of the game, with all future updates included.

- You want to support the game, and its future development and updates.

- You want to play locally, without ads, and fully offline if you so wish.

- You want to leverage native flash players for potentially better performance.

----

2) I talked about performance here previously, can you check if anything in the below post helps? Especially the Flash Player projector.

https://itch.io/post/417048

(P.S. I deleted your other thread since it was essentially a duplicate about the performance.)

Hey, pardon the late reply,  rather busy with freelance work currently.

I talked about performance here previously, can you check if anything in the below post helps?

https://itch.io/post/417048

No promises. I'd love to do it, but I'd also need to do some serious polish to make it a bit more presentable first.

Releasing the game there in its current form simply wouldn't go well. Flash games have a stigma to them in the first place, and the 4:3 resolution combined with the performance being what it is would just kill the game's Steam rating outright.

It's a bit different here on Itch.io, since it's so notoriously indie-oriented.

The game isn't available on Steam currently.

You can add the Itch.io exe version as a Non-Steam Game to launch it via Steam by using the "+ ADD A GAME..." button bottom left of Steam.

Always nice to hear, glad you like it!

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1) They should automatically transfer over since it's the same location you're playing from (localhost), but you can also manage them manually if they don't. Info here in the FAQ.

2) Yes, all future content updates are included. I post a devlog here whenever a new major version is released, or you can follow MaD2 social media for update news as well.

3) I'll be looking into performance after the current items update.

Same process, just copy the approppriate files over.

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Q: Can I transfer my Kongregate items/settings to the WFSE?

A: You can transfer all your items and settings between the versions, but it's a bit of manual work I'm afraid due to the way Flash Player sandboxes user data. Here's how:

1) Find your Kong files folder: http://www.kongregate.com/forums/9794/topics/521014

2) Find your local files folder (same as Kong except replace "chat.kongregate.com" with "localhost" i.e. ...\#SharedObjects\<Some sort of ID>\localhost\#orava\mutilate)

(If the localhost folder doesn't exist, launch the DLE and tweak change any setting and it should be created.)

3) Back up your local files to a different folder if you've made any changes locally (just in case you want to restore something later on.)

4) Copy whichever Kong files you want to the local folder, overwriting any existing ones.

(5) Restart the game if it was running.

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Additionally, you can transfer over your items between the versions, but it's a bit of manual work I'm afraid due to the way Flash Player sandboxes user data.

1) Find your Kong files folder: http://www.kongregate.com/forums/9794/topics/521014

2) Find your local files folder (same as Kong except replace "chat.kongregate.com" with "localhost" i.e. ...\#SharedObjects\<Some sort of ID>\localhost\#orava\mutilate)<br>


3) Back up your local files to a different folder if you've made any changes locally (just in case you want to restore something later on.)

4) Copy whichever Kong files you want to the local folder, overwriting any existing ones.

(5) Restart the game if it was running.

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You're the first one to report drastic performance issues, previously it's always been an improvement in performance, which is why it's mentioned in the in-game button on Kong.

There's no reason the local version should perform worse, it's the same build in all the ways that matter, bar a few non-performance-related differences (different main menu and some UI popps that reference Kong + no user content since it relies on Kong's API which is mentioned on the game page.)

* Did you try playing the game using the Flash Player projector? (see readme.txt for link.)

* Can you try changing the View mode to "100%" via Flash Player? The "Show All" mode upscales everything and impacts performance. (1) In the projector and exe versions you can use the View button in the FP top bar, (2) in browser flash you need to disable [MaD2 Settings -> Misc -> Enable RMB] and then untick Show All in the right click menu.

If the above suggestions don't help, I'm more than happy to refund you if you contact me (contact @ rava.games) with your receipt.

Pardon the late reply, Itch.io apparently doesn't send you a notification about new threads by default.

The download version of MaD2 never ever "used to be free", it was always Pay What You Want. The failure to comprehend that distinction, as demonstrated, is the exact reason there is now a price tag on the updated version.

You can read all about it in the release writeup.

As mentioned in the FAQ:

1) You can buy the new edition, if:

- You want the latest version of the game, with all future updates included.
- You want to support the game, and its future development and updates.
- You want to play the game locally (and fully offline if you so wish.)
- You want to leverage native flash players for potentially better performance.

2) You can play the Base Edition, which is the exact same version as the previous "free" one.
3) You can play on Kongregate, just like before.

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It's a PayPal issue. I've mailed you with more info so as not to disclose any personal information here.

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Itch.io

Q: How to find my game/download/key?
A: https://itch.io/docs/buying/already-bought

Q: How to update the game?
A: Simply re-download it. The Flash version is around 3MB and the exe version is around 8MB - both smaller than some image files out there - so it shouldn't hurt any data caps you might have.

----

MaD2

Q: Where's all the game-relevant information?
A: The Kongregate forums, so I don't have to update multiple places at once.
http://www.kongregate.com/forums/9794-mutilate-a-doll-2/topics/513429-faq

----

$$$

Q: Why does it cost a reasonable amount of money?
A: The previous Pay What You Want model didn't work. At all.
I wrote all about it in the release writeup. http://dashrava.itch.io/mutilate/devlog/19692/updated-download-editions-out-now

Q: Why do you have to pay?

A1: You can buy the new edition, if:

- You want the latest version of the game, with all future updates included.

- You want to support the game, and its future development and updates.

- You want to play locally, without ads, and fully offline if you so wish.

- You want to leverage native flash players for potentially better performance.

A2: You can play the Base Edition, which is the exact same version as the previous 2015 Download Version.

A3: You can play on Kongregate, just like before.

Begging is not appreciated here, or anywhere.

The free Base Edition won't be updated.

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That has always been the case. The previous version was available using the "Pay What You Want" model, which never meant "Free", but instead "This is how much I want to support the game I enjoy playing."

Unfortunately, people don't seem to understand that, so the updated edition had to be put behind a price tag. This is work to me, you know.

You're still much welcome to download the free Base Edition and play it, or play the game on Kong.

FAQ of sorts:


I found a bug!

If you find any issues, please submit them in detail on the Bug Reports thread:

http://www.kongregate.com/forums/9794-mutilate-a-doll-2/topics/725152-bug-report...

I'll be doing daily bugfix patches that deal with issues related to the new update.


How to patch?

The game deploys as a single file, so you simply redownload it from Itch.io. The swf version is under 3MB and the exe under 9MB, so it's not too big a hit to download caps either.


When to patch?

Keep an eye on the MaD2 social media for news to see when an update lands.

You can also see when the file is updated when you go to the download page (as of writing, it says something like "30min ago.")

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I'm looking into it for the next update, but no promises on how many changes make it in.  There's quite a few things that need improving on the resolution front, since the game has been built in 4:3 resolution from the ground up.

Note that the "100%" scaling mode is something that isn't usually available in games (since it lets you see outside the intended game area), but I've left it supported since it's a sandbox and all, even if it isn't super usable currently. You can change the scaling mode via the View button in the player, or via the right click menu (make sure to disable [Settings > Misc > Allow RMB] so you can access it.) Also disabling [Settings > Misc > Edge Pan] might help.

Basically the available territory is the 800x600 area the game has been built around, which you're _supposed_ to see, and everything else is just gravy provided by the flash player's scaling.

* The game uses a 800x600 canvas to draw all the visual effects (particles, pause effect, etc,) and anything that goes outside of it gets cut off currently. UI is also locked to the canvas area currently.

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Mega-sassy bullet-pointed brutally honest writeup incoming since you're the latest in long line of people questioning the pricing model. Enjoy.

- There was a lot of interest in an updated download edition, so I released one. And it's selling better than expected.

- The previous Pay What You Want system didn't work, at all, which I wrote about in the release devlog (and a bit more in the first month recap devlog), so the new version has been priced accordingly.

- Don't like the price? Wait for a sale, since it's literally called Wait For Sale Edition and all. There has been half a dozen sales since launch, generally bringing the price from somewhere around "medium takeout pizza" to "fancy cup of coffee", which sounds very reasonable to me personally.

- It lets players support the game that I've spent years developing and continuously updating. There's over 1500 items in the latest version, and a ton of other stuff to "waste time" with. (Since it's a sandbox, any wasted time is unfortunately solely your fault.)

- No ads unlike the web versions. (If you run adblockers on Kong, you're directly hurting small developers. And that's on you.)

- Can be played fully offline after downloading, without any DRM handshakes.

-Ability to leverage local Flash Players with no browser overhead, leading to better performance for some, and allowing resolution scaling, fullscreen, etc.

- What it boils down to is an alternate way to play, aimed at those who prefer to play the game that way. Kong is still just as valid a place to play on if you prefer it here.

Invitation here: http://www.dashrava.com/discord

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All future content updates (new items/powers/environments/all that stuff) will be added to both Kongregate and the Download Edition.

See the release devlog.

I've finally linked Stripe (Itch.io's card processor.) Feel free to you try it out, and let me know if there are any issues.

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I've finally linked Stripe (Itch.io's card processor) just now. Feel free to try it out, and let me know if there are any issues.

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Because I like buying food and paying rent.

Seriously though, see the release devlog.

Great!


I didn't have the coupon code in the /s/ link when I reported the issue. It's working fine with the code.