I didn't have the coupon code in the /s/ link when I reported the issue. It's working fine with the code.
TL;DR: Currently sale links 404 immediately(?) after a coupon sale ends, which may be confusing for the user. They should continue to go to ended sale page, or redirect to game page.
Steps to repro:
0) Make a sale, pick a fancy coupon name.
1) Spam coupon link all over social media and stuff.
2) Sale ends.
3) Both coupon link (<dev>.itch.io/<couponname>) and the sale link (itch.io/s/<id>) now 404. Note that the sale link still works for the developer, but the coupon link doesn't.
4) Everyone is confused, chaos and destruction ensues.
So it seems weird to me not to let people follow ended sale links:
* People would know there indeed was a sale, instead of having followed an invalid link, copied it wrong, or whatever else weird.
* Sale descriptions may contain useful stuff, even if the sale has ended (e.g. I included some fancy statistics in the description of a recent sale.)
* The developer can still see it, so it's stored anyway.
Itch.io should give you the new version automatically. (More info on the system from Itch.io here.)
To find your download:
2) Can you find the old purchase confirmation mail you got from Itch.io when you bought it originally? The mail should have your unique download url.
I'll make sure to post (major) patchnotes as devlogs.
0114 was to fix the Discord invite, which the server admins had to nuke due to a potential incoming raid.
The in-game button was changed to link to my site instead of a direct invite, so I can redirect to the proper invite that way (previously changing it required deploying a new file each time).
You can find the latest invite via: www.dashrava.com/discord
I feel like game ratings aren't promoted quite enough. As an anecdote, I have around 175k downloads on one my games, and 50 ratings.
On the web version there's the tiniest button in the world on the side of the page (see below if you too have missed it.) And in the app it seems like there's no way of rating, or they're even more hidden.
My suggestion would be moving the ratings to a more obvious place. If someone is going to comment, chances are they're willing to rate while at it.