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rava.games

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A member registered Jan 30, 2014 · View creator page →

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Itch always has the latest content update. Patch notes are posted on Steam only nowadays so I don't have to maintain multiple different places for them.

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Thanks! I agree about the music. I originally picked it primarily for the intro, but it also fit the game when it was just about blasting your way through the level... And then I came up with the tiny story that kind of slowed things down, but I didn't have time to pick another track and handle fading and such.

Would you say that it's... out of control?

Thanks!

I tried my best to make the magic-anti-gravity-recoil flexible enough to be able to unstuck yourself in most cases, but unfortunately it can still happen because physics and all.

Really wanted to add a [Nudge]-button for cases like that, but ran out time. Gamejams.

Thanks! High praise.

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I tried my best to make the magic-anti-gravity-recoil flexible enough to be able to unstuck yourself in most cases, but unfortunately it can still happen because physics and all.

Really wanted to add a [Nudge]-button for cases like that, but ran out time. Gamejams.

Didn't try that yet, but it would've definitely helped since I had so many duplicates in the scene.

I wrote more details in the Twitter thread: https://twitter.com/dashrava/status/1252176601883774976

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Backstory:

I was messing with a very complex scene just to see what Clayxels is capable of performance-wise, froze everything I had into meshes, which produced a 5GB scene file, which as it turns out is too large for Unity to actually reopen. The scene could not be opened at all, other scenes in the same project worked fine.

I was able to salvage the scene by manually removing the embedded meshes (in a text editor that supports files that massive) to reduce the file size enough for Unity to open it again.

Issue:

The tool embedding meshes straight into the scene file is capable of bloating the file above Unity's file serialization size cap of 4GB:

Serialized file size of 4.78 GB (5132435161 bytes) exceeds maximum. [...]
Serialized files over 4.00 GB (4294967295 bytes) cannot be loaded by the player.

This is technically an inherent Unity issue, but since it can be accidentally caused by pressing buttons in the Clayxels interface, there could be safeguards of some kind in the tool.

Steps to reproduce:

1) Create tons of duplicates of an item, and freeze each of them into meshes until your scene file becomes 5GB.

2) Restart Unity (/ Reopen scene?)

3) Serialization error.

Tiny post-gamejam devlog

(Spoilers!)
Playthrough:

First.