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(7 edits) (+1)

Known issues:

- Various UI sequence break when going too fast. Obey.

...

FAQ:

No, you can't make it look better. It's perfect.

No, there is no skip dialogue button because everything is duct taped together into a delicate pile of triggers that would explode otherwise.

No, the camera does not always follow the shark. Use your deductive skills to figure out where you are if you get lost.

No, there are no secrets/side quests/multiple endings/collectibles/a lot of things to destroy. Turns out making a totally-physics-based mech, and then hand crafting dialogue triggers takes time.

No, it wasn't made 100% from scratch during this jam, only 98.76%. I had messed around with some of the graphics assets for a day-or-so previously for a jam that didn't end up working out. Most of that was remade in any case due to physics, and all gameplay was made during the jam.