Hi, I finished level 5 and the game is coming out great! The cave level is my favorite so far. The use of javelin to catch fire and light the player's way is so much fun and awesome looking. Check out the screen shots and play the demo. Feedback is welcome!
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Peril is an action adventure 2d platformer created using Unreal Engine 4. In this game the main character must battle through various worlds and defeat many enemies, all the while using a javelin as both a weapon and a tool to reach new places. This is only the demo version. The full game is still being developed and will consist of seven unique worlds.
So I need some help with Level design. I use my Javelin as a tool to jump to create platforms. There is also a combat system. I am trying to find a balance between the two. I'm starting to feel like the puzzle aspect may provide for a better experience and I should use the combat as a filler to break between puzzles. Please try out the demo and let me know what you think of the level design. That is by far the hardest part to building this game.
Add me on discord (we can screen share your experience if your willing): darvos#2317
Email me at firstname.lastname@example.org
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