So I need some help with Level design. I use my Javelin as a tool to jump to create platforms. There is also a combat system. I am trying to find a balance between the two. I'm starting to feel like the puzzle aspect may provide for a better experience and I should use the combat as a filler to break between puzzles. Please try out the demo and let me know what you think of the level design. That is by far the hardest part to building this game.
Add me on discord (we can screen share your experience if your willing): darvos#2317
Email me at email@example.com
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