๐Ÿค‘ Indie game store๐Ÿ™Œ Free games๐Ÿ˜‚ Fun games๐Ÿ˜จ Horror games
๐Ÿ‘ท Game development๐ŸŽจ Assets๐Ÿ“š Comics
๐ŸŽ‰ Sales๐ŸŽ Bundles

Darren K

16
Posts
6
Topics
12
Followers
58
Following
A member registered Apr 03, 2016 · View creator page โ†’

Creator of

Recent community posts

Ha thanks!

The game came out surprisingly complete.  Got the minimal core loop in there I guess and on time enough for myself and Dave to make a silly developer let's play.   Dave can really chop down to the core and not get carried away with the nice to haves. I learned a lot from this jam working with him.

Just curious, does it work in your pocket chip at all or does it need an extra controller?

Posted in Discord Server

Got an invalid link.

I'm loving this! It has surprisingly complete 'feel', the movement of run-gun-bot and weapons. It is a rewarding game that makes you feel some mastery over it, I think mostly in part of the forgiveness of invincibility as opposed to a more retro style insta-death on being hit. I've not completed the game yet, but it has served as a pleasurable way to spend some time. I look forward to following your game dev journey! :D

(Edited 2 times)

So I've only just found time enough to sit down and get stuck in. The information here is great, thanks to everyone for chiming in! :D

From my limited reading I have managed to grasp the scope of the project; programming a fantasy console is basically exactly the same as programming an emulator. The only difference I can tell is that you are also writing the programming manual for the fantasy console at the same time. Great!

So for anyone completely new to this idea (like me) it would be a Good Idea to have a look at some emulator tutorials to get a grasp of what is happening.
Here's a bunch of links:

Emulators

Fantasy Consoles:

https://github.com/pixelvision8 - open source, so you can have a look-see

If you have a link to a decent article or helpful resource please drop it here, as it may be useful for more than just myself! :D

No worries! I'm glad the confusion has been sorted. Thanks for stopping by!

Well itch.io is a nice place. :)

Cool.

I went down a well of research and came across a notion of using a scripting language to write one initially, because that's what I'm most familiar with (python).

If I write it in a modular way then later I can rewrite parts in a systems language (for some reason Rust has peaked my interest there) or include some C libraries if that's allowed in the rules.

I already feel like this undertaking will improve my programming skills by a whole level. D:

Thank you for your informative post!

Created a new topic Tips on where to start.
(Edited 1 time)

Hey folks,

I'm interested in the jam however I'm not sure where to start.

Do fantasy consoles need to be programmed in system level languages like C or C++ or can I use a scripting language like Python or Lua?
Please share some links if possible, I'd like other people to find this useful too!

Thanks :D

Lot's broken at the moment. I'd advise not bothering to play it until the gamejam deadline is up at the very least.

Thanks for the submission glock, we're getting the game jammers to play your game now :D

So I'm making a fantasy text game using Twine and I've spent the last half hour reading about elvish fonts. Apparently there was/is an effort to create a Unicode Standard for Tengwar, the elvish written script created by J.R.R. Tolkien for the Lord of the Rings. The things people do!

(Edited 4 times)

If you want to get in touch simply reply here,

or feel free to join this discord server: https://discord.gg/XV4CqGX

Created a new topic Remote Game Jammer!
(Edited 1 time)

Hi folks!
I won't be able to make it to Belfast, but I'm able to work remotely.

If that's cool with you and you need someone else on your team (coder/artist) send me a message.

Happy jamming!

Posted in Welcome :)

Hi folks,
I'd like to start making games as a hobby. Last year I ran a series of local game jams, and learned a lot from them.
itch.io/galwaygamejam5, itch.io/galwaygamejam6, itch.io/galwaygamejam7, itch.io/galwaygamejam8

This year I plan on doing all of the One Game A Month challenges to help me learn the many different aspects of game development.

I like that this gamejam has a focus on release. For me this will be a great goal to aim towards as I'll have to get really focussed on making a tiny game that is as complete as possible.

I'm not sure what I'll be making at the moment, or if I will be making games with other people.
In any case, you can follow or message me here and on twitter @darrencearnaigh

(Edited 1 time)

Lilac Soul's Script Generator is pretty damn handy.
https://neverwintervault.org/project/nwn1/other/tool/ls-tk-script-generator

The Bioware forums for NWN are down it seems. But you can always use the Wayback Machine to reach older content.
http://web.archive.org/web/20160916163446/https://forum.bioware.com/topic/157227-resources-for-nwn-1-builders-toolset/

The nwn wikia page is decent. Here's some tips on making your first module.
http://nwn.wikia.com/wiki/Your_first_module

(Edited 2 times)

Hey folks,

Share your helpful links and resources in this thread! Neverwinter Nights is an old game that has had a large and vibrant modding community, so there are lots of helpful bits and pieces out there.

To get things started, Anton has shared this on our discord server:
http://www.neverwinternights.info/builders.htm#resources

Join the discord server to chat with us in real time by clicking this invite link
https://discord.gg/gWvDbJ5


Created a new topic Theme
(Edited 2 times)

The theme for the jam is: Why?

Check out the #1GAM keynote, 'cause we're using that theme: http://www.onegameamonth.com/

+1 for Discord.
Discords onboarding is fantasticly simple.
Simply click the big + on the left, click Create Server or Join Server.
Create Server makes a new one in the region you want. Click Invite People to get a link to share out. Done in 3 clicks.
Other people click that link to join the server, and are only asked to choose a username if they've never used it before. Click, type, click, joined

Created a new topic Programmer Looking for Artist!
Hi folks,

I'd like to be a programmer for this game jam. I'd like to tackle making a super simple browser game. Like really simple. PONG simple. I'm looking for an artist to make 2D sprites, whatever style you want. I'd like to make something tiny that is also a complete experience - with title screens, victory and defeat screens etc.
No ideas for it yet - we can chat on the day ;)
I've found this kind of thing can sometimes take time out of the gamejam so want to skip that in favour of more development time!

Reply or message me. (I may take a while to respond as I live in distant space-time)

Created a new topic Theme Announcement
(Edited 1 time)

The Galway Game Jam theme is: Charge!

Hi Robinppl,

Online participants will be able to take part in the jam, though only participants who pay for tickets will be eligible for the competition and prizes.
The point is to have fun and make a game, but if you want you can get competitive too. The Ludum Dare Jam is on this weekend aswell, it might be a fun thing to try make a game that covers both themes! :D

We will be taking online paticipant submissions and adding them to the jam submissions once voting is complete and the results are in. That way your game will be listed on the jam page with everyone elses.

I hope that answers your question!