Great game to learn and understand more about logic! Would love to see break down lessons and more advanced
Darkpaladi
Recent community posts
Nice work! Keep it up, here's my feedback:
- Cannot see pet points
- Add more zoom out (QoL improvements in general)
- When items (power up fan) too close sometimes hard to select the correct one. Eg: I have power up fan close to track and cannot select track.
- Add more levels! Maybe even user created ones?
- Add explanation to gizmos
- Add challenge levels?
- Level chooser?
- Explain better that you have to click the spawner to choose it, maybe some visual indicator would be nice as well to know which spawner you have selected (took me a while to see its on the upper right, a white outline on the one selected should suffice)
- Be able to change background
- Bigger levels?
- Optimisations (also be able to turn off effects and stuff)
- A nice background song would add a lot
- UI sometimes overlays many things (upper right box is helpful at start, but then it just takes up space when you learn the basics)
Awesome game! Really cool concept how you mixed those games. Would be cool if there different maps or stages, kind of like https://noshuio.itch.io/minato.
Also the background sound gets a bit annoying with time, maybe you could add cool music.
Would love to see this game grow! Keep up the good work!
Awesome game! Have been playing it for the past few weeks and loving it.
The timer boss is really hard, specially since this game is about thinking and taking time feels really unfair and sometimes impossible when paired with the limited vision or empty cells.
Would be cool to get some sort of story or challenges since I beat the game and just found out theres only three levels!
Also would love if when playing bosses there was UI that showed the current effects since sometimes I go really fast and forget to read it! :D
Impressive work, keep it up! The music and UI are top level
Awesome game! Really cool concept, I really enjoyed it but I think it can be improved in some ways:
- A lot of the times the guy gets lost and finishes the dungeon even though theres a lot of pieces left
- UX/UI can be improved:
- The spells are over the health when you hover them
- It would be cool to be able to change pieces without having to click "Cancel" and then "Buy Dungeon Piece" again
- A lot of the loot is the same at the start, maybe a quick sell to sell everything or a UI to let know that there's a better piece in the inventory than what you have
- Its funny when you go really fast and miss exits but over the time it gets frustrating
- What is wiping dungeon intended for? There is no upside to doing it, I would rather prefer being able to erase/destroy individual pieces.
- Would be nice to get keyboard shortcut to spells
- Health and mana bars are a bit clunky, horizontal instead of vertical would look better imo
- Why can we see the inventory mid run when we can't sell stuff?
- After finishing a run an improved UI would also be better, sometimes I just want to see the map but I have to alter between tabs so the popup is removed
Nevertheless, it's great work!!! I think it has a lot potential!!!
Very nice work!
After some upgrades it becomes really easy, maybe you could improve it by adding stats or ui to show current upgrades chosen and also increase the quota faster depending on the score (if you have quota 800 and you have had 5 rounds in a row where you get 1k+ it should increase faster for example).