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(2 edits) (+1)

Awesome game! Really cool concept, I really enjoyed it but I think it can be improved in some ways:

  • A lot of the times the guy gets lost and finishes the dungeon even though theres a lot of pieces left
  • UX/UI can be improved:
    • The spells are over the health when you hover them
    • It would be cool to be able to change pieces without having to click "Cancel" and then "Buy Dungeon Piece" again
    • A lot of the loot is the same at the start, maybe a quick sell to sell everything or a UI to let know that there's a better piece in the inventory than what you have
  • Its funny when you go really fast and miss exits but over the time it gets frustrating
  • What is wiping dungeon intended for? There is no upside to doing it, I would rather prefer being able to erase/destroy individual pieces.
  • Would be nice to get keyboard shortcut to spells
  • Health and mana bars are a bit clunky, horizontal instead of vertical would look better imo
  • Why can we see the inventory mid run when we can't sell stuff?
  • After finishing a run an improved UI would also be better, sometimes I just want to see the map but I have to alter between tabs so the popup is removed


Nevertheless, it's great work!!! I think it has a lot potential!!!

(1 edit) (+2)

Thank you so much! I’ll get to work on addressing those pain points!


wiping is just incase you get stuck but your idea is much better to remove individual pieces!