It's really cool. I just had to grasp and figure out the navigation and controls a bit but its really interesting. I'm actually surprised we had really similar even like intersecting ideas.
I had pitched environmental awareness to my team and that's what the core of our game was just a bit different.
The idea and game feel is brilliant, quite timeless as well. You guys did a great job and nice implementation. Really unique and cool stuff truly
darknight10982
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Your game is really nice. It's really cool. I'm glad that there are really different and interesting concepts and directions that make it the jam interesting. Also appreciate the feedback you gave, Thanks. I think more content or just experience could up it seriously.
The music was lovely mate, very coherent and full vibe you have there.
Yeah, I think we just need you guys to continue and then there will be support easily. It's also really cool you even would be developing it more.
No problem your team's creativity is present. That sounds great, it's nice even if my team's project was carelessly destroyed by one of my teammates.
Its nice to see at least some people doing great and impressive things befitting for winning positions in the whole jam. Nice stuff
Yeah, the experience and opportunity for feedback is great and cant be underestimated. That's what I'm really just looking at getting now regardless of submission status it's vital.
I guess we had something perhaps, Thank you tho. Really sucks but I don't think the same would happen in subsequent jams. This one wouldn't be wasted overall, though
It's very nice and wholesome. It's actually pretty surprising how quick it ended. I really liked how it all is together, apart from the fact that, there were paths to follow (although not expressly stated)
It wasn't too hard to navigate or avoid getting lost in while just trying to find the next creature.
This is really nicely and pleasantly put together.
It's very nice and wholesome. It's actually pretty surprising how quick it ended. I really liked how it all is, apart from the fact that, there were paths to follow (although not expressly stated) it wasn't too hard to navigate or avoid getting lost in while just trying to find the next creature.
This is really nicely and pleasantly put together
It's really interesting and unique. The whole premise of it is pretty touching from the start and the poetic signature and undertones are really refreshing especially for the jam.
Maybe more on the reactions/interaction and way it is even between giving would be a nice addition.
Nice stuff, I wonder how cool even just some more things from you guys would look like.
Thank you, I didn't get any notification, sadly. Yeah it's very incomplete even the dialogue wasn't supposed to be like that, but you're right. We couldn't even put in 20% of the game in due to the circumstances. Not even more than 9% of the essence is present.
I think feedback and improvement is indispensable and appreciate and take note of what you've said, it's appreciated. The Project had a lot of work and sleepless nights even just on my end.
I don't let anything I do go to waste, or left uncompleted. I am happy with my team mates getting more recognition and hope they don't feel down too much. Also your game's really cool!
It's really interesting and unique. The whole premise of it is pretty touching from the start and the poetic signature and undertones are really refreshing especially for the jam.
Maybe more on the reactions/interaction and way it is even between giving would be a nice addition.
Nice stuff, I wonder how cool even just some more things from you guys would look like
Just from the page and info, yours is really so charming and majestic. Going to check it out, soon.
Mind you, since my team's project had an unexpected twist with one of our core components not provided by a teammate. Its barebones to what it should be. Though some bit of the story is still there. Here you can see it https://darknight10982.itch.io/lysteria
Yes (was building when the deadline had passed), we did for the above reasons.. had to then just make some level coherence done with the hours leading to it.
I thought of making a test build before but cancelled it with the great amount of work to be done (and yes first builds take less time I just built a similar project and felt good with its speed). I've updated the page with more info, tho.
Unique concept and direction, love that. Mind you, since my team's project had an unexpected twist with one of our core components not provided by a teammate. Its barebones to what it should be. Though some bit of the story is still there. Here you can see it https://darknight10982.itch.io/lysteria
Lovely concept and idea. It's really great.
Mind you, since my team's project had an unexpected twist with one of our core components not provided by a teammate. Its barebones to what it should be. Though some bit of the story is still there. Here you can see it https://darknight10982.itch.io/lysteria
Nice to see you. It looks really interesting and cool. Mind you, since my team's project had an unexpected twist with one of our core components not provided by a teammate. Its barebones to what it should be. Though some bit of the story is still there. Here you can see it https://darknight10982.itch.io/lysteria
Yours looks really great and interesting. Mind you, since my team's project had an unexpected twist with one of our core components not provided by a teammate. Its barebones to what it should be. Though some bit of the story is still there. Here you can see it https://darknight10982.itch.io/lysteria
Since my team's project had an unexpected twist with one of our core components not provided by a teammate. Its barebones to what it should be. Though some bit of the story is still there. Here you can see it https://darknight10982.itch.io/lysteria
Hello, so my team was unable to submit it. We had a major setback just a couple days to the release with our gameplay programmer flaking on us and not having the code ready, provided or informing that he would be acting contrary to plans.
Also, not showing up when expected. Leading to us having to scrap a lot and make gameplay mechanics within unrealistic timelines.
This led to the project needing a lot done. Then making the levels and interfaces coherent and up to date today led to the deadline being missed, when initially we had planned to build on Friday.
Full responsibility is still taken and we would like it if there is a pardon, we know there are others that have said the same fate. We were building when the deadline passed. This was just the result of one thing which came suddenly. Your request whichever it is, is awaited. Thank you for hosting the jam.
