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Darkness1978

8
Posts
A member registered 28 days ago

Recent community posts

(1 edit)

I still can't get over how good the art style is. 

This genuinely feels like a cozy game that you could play to relax for a few hours. I would love to see a more in-depth game that is re-playable. Maybe different achievements or even characters. The concept is fantastic and the story was also conveyed very clearly. 

As for bugs, I couldn't find any other than the insects themselves. The game seemed surprisingly polished and I didn't have any problems! 

In the end, I would love to see this game on Steam after a year in development. I hope this team sees this through. You have potential!!

The style of this game is incredible

This game has a ton of potential! However, it here was a lot of overwhelming stimualtion at play here. I think maybe a side-scroller would have fit the concept more. But it's a fantastic concept and I think it could really work! 

A pretty tongue in cheek concept. I enjoyed it. 

this game was very confusing and I wasn't sure what to do. 

I think the design of the character is great! I also think some instructions would be great on the goal. The game also lacked animations. I think it was a little rushed and needed more time in the oven. 

This game was so adorable!!! I absolutely loved the art style and music. Seriously, a fantastic piece. 

The best part of this game is definitely the music. Moving onto the mechanics, however, will lead to some problems. 

The idea of making the ghosts bigger for a better reward is great. But this isn't conveyed anywhere in the game itself. What reward do you receive? There's no score or even a health bar in this game. The ammo system was also very frustrating. I would pick up several bullets but would only have the same finite shots. Throughout, it felt incredibly deceiving.

As for bugs, the space bar freezes the game. This isn't listed in the controls anywhere. Everything just stops moving and it should have been play tested more. 

The story isn't conveyed anywhere in the game. As a matter of fact, there's not even an intro or any text in the game itself. 

In the end, I think the game had potential but was rushed and needs a better sense of direction and leadership.