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So, mine started as a FitD game, but I really slowly took all of Blades out of it: even the fundamentals like dice, progress clocks, etc. The only traces that are left these days are that there's a Score-like phase and a Downtime-like phase, and that it runs because of this chewy reward cycle of circumventing your place in capitalism. Which surprises me because of how much I like Blades and how versatile I think it is.
I think I eventually wanted to own my own design, and understand every choice I was making.