It's always so awesome seeing gifs of the game! Really pumped up to have this game release! *w*
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It's always so awesome seeing gifs of the game! Really pumped up to have this game release! *w*
Hey-- thanks a ton! We're always happy to hear people like Tomai (especially because we'll be adding some new content to the game soon) and I'm always personally so happy to hear people like Burdoc~ I'd love to recommend AWOO to you as well; since it's written by the same person and also draw by me!
Anyways-- about the endings! Usually we would just recommend you buy and check out the endings guide (which can be received by donating $1 to the game!) but since you've already gotten so many endings already; I'll give you a hint!
You're actually missing *two* endings if your list here is correct! So I'm going to suggest to you; Tomai can't become a fully rounded leader by just spending time with JUST his Dad or JUST the Lady, y'know? And once you find this ending; there's also a variant on it involving Burdoc and Malik. So try that out for size! (And to be clear; the endings guide is much less cryptic than this-- so check it out!)
I'd love to see a similar post to this but about Itch.io comics! Lots of comic artists (like myself) find Itch.io a really good way to archive PDFs of our work as well as just make awesome storefronts.
But-- aside from just PDFS, I know others put together psuedo comics that you can click thru; like the awesome Lady of the Shard. So seeing some of those included too would be great!
Anyways-- before I ramble on too much; it's always awesome to see Itch.io putting out articles like this and I love how ya'll really try and pay attention to what's going on in the community. Thank you!
Oh gosh, well thank you and thank you! That's all very kind of you to say and I appreciate it//
I put a lot of thought into the textboxes for when I create stuff and I'm always trying to make it so each of my visual novels look different from one another. (Or as much as I can, considering I'm just one person!) Ivan and I are actually working on 1-2 new games to Yaoijam this month and next month so I think both of us are great to follow if you're looking to enjoy some raunchy good boys in the coming months~ :3c
Thanks again! <3
Hey hey! :D I'm happy to hear all of this! (And thanks for explaining some more stuff too, sometimes things just get confusing in text, ya know?)
I'm happy to hear that my reply helped give the circumstances surrounding this game some more clarity-- and like I said we are definitely taking what you said into the future with us. For now, Tomai is a bit too set in stone (with some CG's and the like) to do TOO much tweaking with the current build-- but we WILL have some extra stories that will be released with the base game once we both get some time. (None of them will involve choices; they are just fun stories to click thru and learn more about everyone.)
I really hope if you happen to see the updates for those that you'll check them out because I think they will speak about/address some stuff you've talked about! I know they're just side stories-- but they are all canon and lots of fun. ^u^9 One will be specifically about Tomai's, Malik's, and Burdoc's past together and how long they've known each other and how long they've LIKED each other too.
Which again-- I wish we could have fit a bit more into the base game but we just had so little time! Agh! That's why we did our stretch goals though-- so we could add stuff that would not only be fun but also clarifying.
Anyways-- I'm totally rambling now. Thank you again for your feedback and for taking the time to read my reply-- it means a lot to me that you did and I'm pumped up to hear you're looking forward to our other projects! <3
Hi! First of all, thanks so much for your feedback-- I really appreciate reading it and I appreciate your being kind about it!
You bring up a lot of great points; and I understand how it's easy to feel how you do when playing a game like Tomai.
However; I also think it's important to keep in mind a few things about the dev process and about Ivan (the writer) and I (the artist) as game creators.
Ivan and I only had this game in production for 3, maybe 4 months? Most of the production was done in just 1 month; so a lot of our "branching paths" are pretty linear. This isn't new to either of our style of game making; as I often make linear games and Ivan makes more-or-less linear games. I understand this style of visual novel can sometimes be annoying or frustrating to players; but we were on a really limited time and budget and just wanted something playable that conveyed our story!
Our games are not about you as a player, but you as someone helping lead Tomai (or any of our main characters, really) thru his life. This game is about Tomai, his wants, his needs, his confusions-- and how you as his guide affect his life.
No where on the game page for Tomai does it state there are "romance options", it only states that there are R-18+ scenes. This was on purpose! We also never stated that the game was poly, because we didn't really feel like there was a need to? We've also never sold Tomai as a dating sim because it's really not... It's really just a game about a set of characters we really enjoyed writing-- we had a story planned for them and wanted to give the player some options to explore the world.
I do think your feedback about essentially "having to get physical" with either boy is fair; in the future we will be sure to add a yes or no menu before those kinds of options-- I think we, as game devs, unfortunately assumed that the player choosing "R-18" at the beginning would, in combination with Tomai's characterization, would make extra choice unnecessary/not fully in line with how he would act as a character but I see now that it's still as necessary as ever! And in the non-R18 version we will do that as well. (In the PG-13 version, you just smooch!)
I think we'll also consider a patch to add some dialogue about having slept with the other friend. We can def work that in.
Ultimately; I think it's important to keep in mind that this game is for players who want to or are comfortable being poly (at least in a fictional sense). If you're not and don't want to be-- that might be why you're feeling uncomfortable? But this is my assuming-- so please correct me if I'm wrong! Not every game is for everyone, unfortunately.
Lastly, I wanna make sure you know there are friendship endings with both boys and a amends ending as well! :D I think all the endings are really worth checking out for their own reasons.
On a side note; I'm very sad to hear you didn't like Burdoc-- as he is my favorite and a character I really relate to. ;v;
Anyways; that all said-- thank you again for your feedback and I hope some of what I've said clears up some things about our game for you! Thanks a ton!
Oh!!! I'm so happy to hear you liked the AWOO demo too!!! +0+ I'm really excited and proud of AWOO! I have less involvement (story wise) in AWOO but I helped to shape the look of the game (cuz I drew it, haha) and I helped with some personality stuff for the boys-- I LOVE IT LIKE MY OWN BABY. It's lots of fun!!!
I think multiple endings and choices and tiny differences is where visual novels as a format really shine-- it's a lot of fun to just have a flexible setting. :D And thank you again for complimenting Ivan's writing! I agree that the story feels very natural and you can really feel the boy's complicated relationship *nods* These characters and story were originally just mine, but I had ran into a roadblock so eventually I handed it over to Ivan who did an AMAZING job...I'm so proud!
I'm so glad you like my art and my games and AH! Thank you!!!
I haven't had time to work on my next game (which I have a BIG WIP of) but I do work on lots and lots of comics so I hope you'll check those out too! ;v; <3333 You rock!
Hey hey hey! Thanks for your wonderful comment! It always means a lot to Ivan and I to get comments like this// We both love this game a lot and it just feels great when other people do too!!! Tomai is lots of fun, if I do say so myself! (And I'm honored you made an account just to say you liked it!)
We're both really glad to hear you liked how the game played out-- can I ask if you have a favorite character, by chance? (Mine is Burdoc!)
I think the boyfriends ending is by far the most favored by players-- and it's what we usually think of as the true end. (With a little bit of The Lady and Dad's endings thrown in too.)
Anyways-- I'm rambling! Thank you for playing and for your passionate comment! It means a lot to us! <3
If you like Ivan's writing, and you like my art style; we are working on another game over on his account called AWOO that has a VERY LONG and awesome demo out right now-- and is worth following for when the final product comes out, I think! <3
There's actually an update about the stretch goals right here! (As of right now, we've reached two and are VERY close to another two.)
Both Ivan (the writer) and I (the artist) have had a lot of personal stuff going on though so actual production has been pushed back a bit-- but we're planning on working on the stretch goal featuring Tomai's Mom, first!
Despite the wait I know all of them are gonna be really fun-- but we appreciate everyone's patience!
Aw hey-- thanks so much for your comment! I'm so glad to hear you liked the game!
Ivan (the writer) and I were very excited to get to work on this game together and we're EVEN MORE excited to work on some of the extra stories that we will be releasing for this game! So keep an eye out for those!
Always tough to hear when people get sad over going after just one boy but what can I say! These boys are poly-- so the boyfriends ending is the most satisfying, I agree!
Thanks for the glowing review-- and if you liked Tomai I would def check out the AWOO demo that Ivan has out right now. I'm the artist for it!
:D Also, one last thing, I saw you had put Tomai in your favorite games list on your profile-- which I'm very honored by but you misspelled it as "Toami" when it's actually spelt Tomai! X) Just thought you should know!
Aw hey-- thank you so so much!
I'm really glad to hear you like my comics AND my games (not everyone likes both) -- and my tumblr too! ;v; I'm always super honored and excited when I hear people are looking at everything I've made all together-- cuz it's been a lot of fun making stories in different mediums!
I'm really looking forward to when I have time to work on this game! Right now I'm super busy with commission work and my regular comic and some of my games have fallen to the wayside-- but I already have a TON of ideas for this game and for me it's just about finding time to when I can dedicate to this game. ^^ I promise to make the wait worth it, hehe!
I also have one more game I need to finish before I think about picking up this game and I hope you and everyone else will enjoy it-- it's a bit different from what I've done before and that's what's exciting about it!
Anyways-- I'm rambling! I would love any beta-testing you may want to do and I'll try to make an announcement about it here or on Tumblr when I need that kind of thing so just keep your eyes peeled and we can get in touch!
Thank you again for checking out all my stuff and for your lovely comment-- it means a lot to me! <3
Hey ya'll! It's me, DCS-- the artist for AWOO!
I wanted to chime in on this and say how much I agree with the decision and was a part of the decision as well-- this is something Ivan and I took a lot of time thinking about before deciding to do.
I couldn't agree more with the decision to let AWOO have a looser deadline-- as it's very clear simply how much work the game needs from both Ivan and I to become the game we want it to be.
To talk more about it on my end and to be very frank: the regular CG's for a route take about a month and a half with my current workload; while the R-18 CG's take about 2+ months to complete. (Right now, I've finished all of the regular art for Davis' route-- but am still working thru the MASSIVE amount of R18 stuff.)
Which, please understand, IS A GREAT PROBLEM TO HAVE. Ivan has gone above and beyond to write some really fun sex scenes for the boys and I'm very excited to get to draw them. They just take a lot of time.
Not only that; but Ivan and I both have other jobs we have to do to sustain ourselves and each other while AWOO is in development. Ivan is not only paying me, but the musician as well! If you've ever tried to fund a game by yourself-- you know it's a LOT for one person to handle! It's just how these things go sometimes, ya know? And we appreciate ya'll helping us thru it.
Plus; the more time we spend with AWOO the more we are able to develop the characters and world, and honestly-- the more the both of us like it as we give it this extra time. AWOO is an awesome wolfy wine that is fermenting, mm-hm!
I work on AWOO once every week doing as much as I can, and I'm hoping once some personal problems of mine clear up I can work on it more than that each week too! But regardless; AWOO basically always gets worked on once a week. Slow and steady work gets done, rest assured!
- Cons: You gotta wait for the full release!
- Pros: The art will be more realized, the writing will be more realized, we'll have more time to test, edit, add on if we need to, you'll still be seeing previews of CGs and art from both Ivan and I thru our public accounts and Patreons-- and I've heard that some test builds might even be available from time to time~ ;)
So yeah-- waiting sucks, nobody likes it-- but we've already waited this long; I think we can wait a little longer!
In the meantime; I would suggest follow Ivan on Twitter, me on Tumblr (R18 warning) or Twitter, or pledging to either of our Patreons for behind-the-scenes content. (Ivan's particularly, mine secondarily.)
Thanks for reading and sticking in there with us everyone!
As always-- I loved this comic! The costuming and set work were both amazing (again, I want to say how much I love the extended universe you've created and what peeks we get to see inside it) and gosh-- those colors!
Super fantastic art with really fun character interactions and dialogue and woo! You're setting up quite the collection of comics for people to stumble upon!
Hope this one does well! ^u^ Thanks for sharing!
Oh yes-- getting out a demo so it can be part of the jam entries is VERY important actually! (I'm always surprised by how many hits I get from Jam pages, woo!) Having a demo is a great motivator though and as long as you're getting a little work done; even just a TINY bit in a day; as long as you do it consistently-- you'll get there!
ALSO AW!!! THANK YOU! I am really proud of Disaster Log C and always love hearing people enjoyed it~ Nami is helping me with another game that will hopefully be coming out in 2018-- though she's just doing the music, and helping coding it's still a project we're both very passionate about. :D Hehe! GAME DEV!!!
Can't wait for future versions of the game! I'm tempted to play the demo but I think I will hold back for now since I wanna play it all in one juicy playthru!
Hang in there-- you got this! You can do it! *O*9
Thanks so much for playing-- and we're both glad you enjoyed it!
I think it's important to keep in mind that the three of these boys are poly and Malik cares about Tomai just as much as he cares about Burdoc! ^u^ I don't think any of them would truly be happy without the third party involved.
We will be releasing some extra content for the game within this year too! (For free!) So look forward to that!
First of all-- thank you so much! We are both so happy and so pleased to hear you liked the game and checked out multiple endings too-- that's always really important to enjoying what this game has to offer I think! <3
*v*9 Arcade Party really has a knack for writing endings that are heart wrenching in the most realistic ways-- so I'm glad you got to experience one before experiencing more of the 'true' ending!
We definitely have more in store for The Lady but I don't want to say TOO much. (Tho we will definitely be able to see more of her thanks to some stretch goals; and that both Arcade Party and myself love the Lady and want more of her too!) Hehe!
I wish I had more to say in response but honestly I'm just very happy to hear you liked the game and everything you said was a ton of fun to read. I can't WAIT to release some stretch goal content and hear what you have to say! <3
THANK YOU SO MUCH!
Aw! Thank you so much! We are both very pleased to hear you like the game and all of the characters too!
Funny enough; the poly end is one that takes people a little longer to find so I'm happy to hear you found it pretty quick-- since it's considered the 'true end'! (Since you probably saw how going after just ONE boy went, oopsie!)
If you like the writing for this game; it's written by Arcade Party who I (the artist) am also drawing another game for called AWOO that you should totally check out the demo for. :)
I think if you liked this game-- you will REALLY love AWOO.
Thanks again for your awesome comment! Very excited to release some DLC for Tomai and to hear what you think about it~ <3