Interesting idea, pretty fun even though the track was a bit short
dantemill3
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Great game, really among the top I played this jam. The visuals are simple but feel polished, and the gameplay is clear but quite fun. I liked that each enemy grants a card which is a simple detail that I though provides a lot to the presentation. The global scoreboard is impressive and great addition. One thing I didn't like is how the cursor is hidden, somehow that makes drawing the bow kinda uncomfortable.
The game seemed really sophisticated, lots of systems, variables, there's encyclopedia and world seeding, you can even export the png snapshot of the city it seems. It's really impressive. I didn't spend enough time to get into it all, but I liked the visuals and i think there is a lot of depth to explore in this version. I found the city builder to be interesting approach to the jam's theme. It seems like a well made game for someone interested in this genre.
2 player game was quite a treat, I played this together with my SO.
In split screen mode we had a hard time staying on track and were generally confused about what the goal is haha. I had to refresh the page because it seems there was no way to get back to main menu.
In the main mode we become stuck after our first collision and had to refresh the page. BUT our next playthrough was pretty fun, my strategy was to side hit the opposing car while theirs was to grind points through drifting and they won.
Overall we enjoyed the game, I'm glad I found this!
I had really good time playing through this. The game looks overwhelming at first but it's not. It's very satisfying to see your score getting incrementally bigger. I liked the arcane vibe and subtle sound effects. One thing that seemed a little off is the pricing of the items in the shop - they can cost single digits while you have thousands points to spare, but maybe that is not the case on hard mode. My end score was 1.1m. There seems to be a global leaderboard present, which is impressive if real.
I had really good time playing through this. The game looks overwhelming at first but it's not. It's very satisfying to see your score getting incrementally bigger. I liked the arcane vibe and subtle sound effects. One thing that seemed a little off is the pricing of the items in the shop - they can cost single digits while you have thousands points to spare, but maybe that is not the case on hard mode. My end score was 1.1m.
Hey just wanted to confirm if I can use in my submission assets that are:
- other people's work available under cc0?
- other people's work with more vague license but indicating free use, like "You may use this for commercial, non-commercial, and personal uses"?
- assets available under Attribution 4.0 License?
@Mimerme, thank you for your comments. You're right about the incline, I skipped this thinking it wouldn't be much noticeable, guess i was wrong about that.
I'm sorry you lost your progress. I tested the game on 3 machines and didn't encounter this issue. For everyone else trying the game, there is also a desktop build available.
Temple of Am-Duat is a short, 3d top down extraction shooter inspired by "The Mummy" movies, made in low poly style.
The protagonist is an archaeologist, who has arrived at a forgotten temple side, looking for artifacts.
Main features are locating the artifacts using the special Ankh item which flashes when character is facing the right direction, and lever-action rifle gunplay, which i tried to make simple but satisfying.
This was my first 3D project in Godot, and I've come a long way learning about many things inside the engine, and Blender too.
I hope you like it, thanks!










