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dantemill3

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A member registered Sep 19, 2024 · View creator page →

Creator of

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Interesting idea, pretty fun even though the track was a bit short

I understand that cursor is not needed, it's just that my brain expected it to be present and it felt kinda wrong when it was not there. But maybe that's just me, and your approach definitely makes sense. 

Cool game! The idea felt unique and fresh, and I also liked the graphics (blockbench?). The browser version worked fine for me, the experience was fairly smooth after the loading screen. A fullscreen button would be nice though as the game window was pretty small.  

Great game, really among the top I played this jam. The visuals are simple but feel polished, and the gameplay is clear but quite fun. I liked that each enemy grants a card which is a simple detail that I though provides a lot to the presentation. The global scoreboard is impressive and great addition. One thing I didn't like is how the cursor is hidden, somehow that makes drawing the bow kinda uncomfortable.

The game's idea and story feel unique and I love it. Even in its unfinished state it has a certain appeal. But I feel the proper Y sorting of sprites would really help the presentation. 

the variety of sound effects is admirable lol

Really fun and nice looking game. The driver's view subviewport thing was a really cool touch. There was some lag in the browser version i played, I think pooling the particles would help with that? Anyway, I definitely enjoyed the mad max vibe of the game and visual style, really good job!

The game seemed really sophisticated, lots of systems, variables, there's encyclopedia and world seeding, you can even export the png snapshot of the city it seems. It's really impressive. I didn't spend enough time to get into it all, but I liked the visuals and i think there is a lot of depth to explore in this version. I found the city builder to be interesting approach to the jam's theme. It seems like a well made game for someone interested in this genre.

The game was quite hard for me, and I really only started figuring it out after watching your gameplay haha. I only managed to get to the first boss, but still I liked the general vibe and idea of the game as well as the sprites.

Unfortunately I had the same experience as the other commenter :( 

Nice looking game, with plenty of depth to explore, I liked it very much.

Honestly I enjoyed this game quite a lot. The reel may be unresponsive but somehow that makes it better. A bit hard to get into it, but once you get the hang of it its fun to cruise around. I liked the graphics theme and sound effects too.

I couldn't finish the game, after placing all the eggs I still had 4 missing. There were some left in the main lobby but I couldn't interact with them, not sure If that is intended. 

2 player game was quite a treat, I played this together with my SO.
In split screen mode we had a hard time staying on track and were generally confused about what the goal is haha. I had to refresh the page because it seems there was no way to get back to main menu.
In the main mode we become stuck after our first collision and had to refresh the page. BUT our next playthrough was pretty fun, my strategy was to side hit the opposing car while theirs was to grind points through drifting and they won.

Overall we enjoyed the game, I'm glad I found this!

The music slaps and I found the gameplay well polished, the feedback from shooting was great and I enjoyed the art too, genuinely fun game

Thank you, I'm glad you liked it!

I had really good time playing through this. The game looks overwhelming at first but it's not. It's very satisfying to see your score getting incrementally bigger. I liked the arcane vibe and subtle sound effects. One thing that seemed a little off is the pricing of the items in the shop - they can cost single digits while you have thousands points to spare, but maybe that is not the case on hard mode. My end score was 1.1m. There seems to be a global leaderboard present, which is impressive if real.

I had really good time playing through this. The game looks overwhelming at first but it's not. It's very satisfying to see your score getting incrementally bigger. I liked the arcane vibe and subtle sound effects. One thing that seemed a little off is the pricing of the items in the shop - they can cost single digits while you have thousands points to spare, but maybe that is not the case on hard mode. My end score was 1.1m. 

I really liked the idea and the freelance-like vibe of this game, although I had a hard time figuring it out.

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Hey just wanted to confirm if I can use in my submission assets that are:

- other people's work available under cc0?

- other people's work with more vague license but indicating free use, like "You may use this for commercial, non-commercial, and personal uses"?

- assets available under Attribution 4.0 License?

So pretty. Did you draw all the frames by hand?

@Mimerme, thank you for your comments. You're right about the incline, I skipped this thinking it wouldn't be much noticeable, guess i was wrong about that.

I'm sorry you lost your progress. I tested the game on 3 machines and didn't encounter this issue. For everyone else trying the game, there is also a desktop build available.

Temple of Am-Duat is a short, 3d top down extraction shooter inspired by "The Mummy" movies, made in low poly style. 


The protagonist is an archaeologist, who has arrived at a forgotten temple side, looking for artifacts.

Main features are locating the artifacts using the special Ankh item which flashes when character is facing the right direction, and lever-action rifle gunplay, which i tried to make simple but satisfying.

This was my first 3D project in Godot, and I've come a long way learning about many things inside the engine, and Blender too.

I hope you like it, thanks!



Thank you for this! I have used it as a base for some models in my game, Temple of Am-Duat





I love the feeling of this game. Slashing is very satisfying and deflecting too!

Hello, I have used your assets in my project Runic Spright

Many thanks ^_^

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Hello, I have used your birds in my project. Thanks for amazing assets!

Avian Desktop

Hello, I have used your sounds in my game, Firebones

Firebones

Particularly big fan of "ice scraping 43" (not necessarily from this pack), great stuff.

Many thanks (*^_^*)

Hello, I have used some of your sounds in my game, Firebones

Firebones

Many thanks (*^_^*)

Hello, I have used your sounds in my game, Firebones

Firebones

Many thanks (*^_^*)

Hello, I have used your beautiful asset in my game, Firebones

Firebones

Many thanks (*^_^*)

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Hello, I have used your Blue Witch in my game, Firebones

Firebones

Many thanks (*^_^*)

Hello, I have used your beautiful assets in my game, Firebones

Firebones

Many thanks (*^_^*)

i got lost the desert got hands ╯︿╰

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Hey, do you require credit in case of Premium Version? This page implies crediting is only necessary for basic version, but the premium license says credit is required for that as well.

cute <3