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Danny Cherry

74
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7
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A member registered May 07, 2017 · View creator page →

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Thought the loop of this game was a lot of fun and there was nice nuance like waiting till you're bigger to get the most out of the speed boost etc. The destruction felt tactile and satisfying. Reminded me of games like War of the Monsters and specifically, this level in Ratchet and Clank 2 where you're Clank in a mech on a small city planet ha. Awesome work on the game!

Not sure if that blue square is the end of the first level or the end of the game, but I died right before it ha..

Really tight controls and smooth gameplay. Great arcade-style feel and difficulty. Was very fun to play and a satisfying challenge!

Loved the overall look of this game, especially the screen showing the threats being intercepted. Queuing up the countermeasures and watching them get to work was really satisfying. Great job!

Going through this was very tranquil and fun. The art, music, and spore/agar.io-esque gameplay worked really well together. Enjoyed the peaceful exploration punctuated by moments of danger with the larger creatures and having to return home.

The cute mascot, stunning box art, and slick MinnHax intro were all really nice touches as well!

God I miss the gameboy, please keep using this aesthetic! Jumping felt tight and responsive. The 3D look was interesting too. Well done!

Had a nice time playing this! Reminds me of playing tower defence games on miniclip. Played it twice to beat my score, although when I pressed restart the bugs retained their fast speed ha Liked the aesthetic a lot too

Had a good laugh playing this. Well-delivered comedy with a cool style and sound. One button input also nice. Great job team!

As a big fan of Armored Core 6, I can totally see myself playing something like this! A Vampire Survivors-like that plays with the idea of debt from something like Armored Core, Lethal Company, or Balatro is very clever. Cool mech design too, very Titan Fall-esque.

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Loved the overall fun vibe of this game. The character select screen is so ambitious, well done, and thoughtful. I picked Janet first because that purple laser rifle spoke to me, probably cause it reminds me of a Covenant weapon from Halo ha. Kyle's tagline made me laugh out loud.

The decaying stats were a nice touch that kept things intense like trying to keep your head above water. Thought the enemy variety and their shared look was also very fun. Really liked the kind of futuristic toybox aesthetic in general. Nicely done!

This game is so fun! Love a game that mentions its influences. The style and gameplay work really well together.

My favourite thing though is the structure, choosing whether to keep your boosts and continue, or save your score is so so smart. The risk really added to the high speeds you can get to.

Now this is podracing!

Finally managed to beat this, really impressed by the satisfying roguelike progression achieved in the jam time frame. 

Awesome ship design/reference. Love the detail of the hangar space. Upgrading the ship speed knowing that the obstacles would also come at me quicker was a cool unique feeling.

Great music and story too. Well done all!

Laughed out loud multiple times and there was something heart-warming about hearing all the references. Frustratingly clever. Great atmosphere and beat too. Well done!

Too kind <3 Thanks for playing brother

Very fun but also super punishing and oppressive puzzle solving gameplay. Really liked the presentation and just an impressive amount of work for such a short space of time.

Really fun game to play. Great art style, movement mechanics, and soundtrack. Well done!

Loved this game and would happily play more. Very good use of the theme and building on a core mechanic

Thanks for playing and for the feedback! Yeah, I originally had recharge points in mind as well or to plant seeds and expand the courtyard but had to scale it back due to time

Thanks for playing and for the comment!

Top tier presentation and atmosphere. Really fun and relaxing to play as well

Really inventive control scheme and lovely art. Enjoyed the Bennett Foddy energy of this as well. Well done!

Really liked the mix of charming 2D and 3D art. Loved the core game loop and thought it was used smartly to create some fun surprises. Great job!

Appreciate the feedback and thank you for playing! Will definitely look into that bug, thanks for letting me know

This was fun and full of some really interesting surprises. Great job!

Thanks for the feedback and for playing! That Pikmin music is great ha I loved the first two but never managed to beat them

Very kind, thank you!

Thank you and thanks for playing!

Thank you!

Thanks for playing! Happy you enjoyed running over those demons

Thanks for playing and for the feedback on the feedback :)

Thank you so much! Happy the weirdness came across well 

All hail

Thanks for playing and for the kind words!

Thank you! Means a lot

Funnily none of us have played it but can definitely see the similarity ha Thanks for playing!

Thanks for playing and for the feedback!

Thanks for the feedback!

Thanks for playing!

Ha! Look at it as sparing a life. Mind if I add this art to the game's page and credit you?

Thanks! Commiserations on the miss.

Nice idea to stream entries! Here's our game: https://danny-cherry.itch.io/opportunity

I'll play yours when I can!