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QUANTA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #122 | 3.615 | 3.615 |
| Presentation | #292 | 3.308 | 3.308 |
| Originality | #394 | 3.077 | 3.077 |
| Theme | #556 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
In each level is a hidden "Power Gem" that was intended to reveal a secret level that can only be played if all Power Gems were collected. They would all collide with each other and provide infinite free electricity to the city. Due to time constraints, this level had to be scrapped 🙃
Now, you harvest energy at the terminals that represent the end of the level
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Comments
Really fun game to play. Great art style, movement mechanics, and soundtrack. Well done!
Movement was actually super fun!
A volume slider?!? 10/10
Movement was a little slippery but impressed at how seamless wall jumping felt once I got the hang of it! The SFX choice gave me a giggle, this felt really good for what it was. Good job!
it‘s what that mouth do best - wacky sounds 😮💨
I had a great time with this one! Controls feel great, just had a couple issues figuring them out at the start.
Cool game! I like the concept of getting medals the faster you complete a level it reminds me of Neon White. Great work!
thanks for playing! Neon white was definitely one of my biggest inspirations, together with lovely planet