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DJM

11
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A member registered Jul 21, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, I’m glad you enjoyed it.

You’re not alone on the production/requirement colors being difficult to remember. ecaroh.games had a good suggestion to move the production color from the ring to the planet itself. I think that would have helped to make it visually more obvious.

Cheers, thanks for the feedback. Yeah the colors could have been more intuitive. I like ecaroh.games idea about moving the production color from the ring to the planet itself.

Thanks for the feedback, I’m glad you enjoyed it.

I agree with you on how the production color should have been the planet color - would have made it cleaner and more intuitive. The procedural planets are cool, but ultimately don’t add any value outside of visuals.

Thanks for the feedback. Yeah, unfortunately time constraints left the gameplay half baked. Thanks for playing.

Thanks for the feedback, I’m glad you liked it.

Thanks for the feedback, I’m glad you liked the environments. I definitely agree the gameplay could have been better. Unfortunately, the environments and atmosphere took so long to implement that I ran out of time to do anything more interesting with the gameplay. And yes - a winning page would have been great.

Thanks for playing.

Thanks for the feedback, and I agree. Gameplay didn't quite come together like we had hoped.

Thanks, I'm glad you liked it. I agree a tutorial would have been very helpful.

Thanks, I'm glad you enjoyed it! The jetpack issue was probably due to the throttle which you can set with up/down or W/S. In hindsight I should have removed it, as makes the controls confusing without adding much value to gameplay.