Thanks for playing!
Haha yeah there are some core bugs that derail the core flow, most of the puzzles are slightly broken. My bad!
Really impressive project! I could only dream that my submission had the same level of atmosphere that you managed to create - the sounds, assets, and music are all fantastic.
I wasn't immediately aware that you could drag and drop to solve the debug puzzles, but it was okay once I had figured that out.
I'd love to see where you can go with this - I'll be keeping an eye out for future updates.
Well done! :D
Fantastic submission.
The two (small) pieces of constructive feedback I'd have are:
A brilliant project for the jam, and I hope to see further updates. Great job! :D
Really interesting & creative concept! The conjoin/separate mechanic is quite unique.
I enjoyed the presentation - nice colour palette used. I love the design of the player character.
Switching between dimenstions introduces a cool platforming challenge which I enjoyed - I just personally found the player movement a small bit floaty.
Great job & impressive work!
Great concept that's executed really well. I had a lot of fun with the puzzles - I'd love to see it expanded! As mentioned by others, I also enjoyed the sound design.
The main frustration was the length of time it took to change between modes - I'd personally look to shorten that if possible.
Great job!
I really really like this, and had a great time playing. I love the idea - it hits that feeling an idle game (cookie clicker, etc.) gives you while also adding in more interactive, "game-y" elements. There's so much potential to build this out some more...I think you have a successful idea here.
My two pieces of constructive feedback from my playtime would be:
Really good job though, and well done! :D
Very original idea, and a great take on the theme.
Other than the general tetris quality of life improvements that could be added, I feel that the breakout paddle felt a bit floaty. My personal preference would be to have that tightened up a bit.
While I like the choice to go with a 2.5D approach, I felt that the combined with the camera angle, I sometimes couldn't immediately tell where a block would exactly land if placed straight down.
Really fun idea. Well done!! :D
I enjoyed the take on the theme here - it fits quite well! The concept of objects in the environment acting differently depending on if it's the day vs. the night is a fun one.
The death system, where you can see where you've previously died and whether you were in day/night mode while doing so is a nice implementation. It allows the player to determine whether they should be in day/night node to get through that part of the level (i.e. if you have 10 day mode deaths and one night mode death concentrated in one area, it implies which mode you should use to succeed at that point).
I couldn't for the life of me complete level 7 unfortunately - the issue with the puzzle (timing the creatures to hit buttons at certain times) is an interesting concept, but you can get hard stuck if you release them all from the bulbs at the same time; you won't be able to get them moving in a differnet pattern without restarting. This was quite frustrating.
Great job though! :D There's a fun game here, and I'd love to return to play after there's been some outside-jam polish completed!
Time for level 1 was 4 minutes!
This is a nice demo! One recommendation would be to have something that's "shooting" the arrows. Currently, if you get near the arrow source, you see that they spawn out of nowhere. This led to some frustration when I was standing on the spot that they were spawning, taking damage seemingly out of nowhere.
Great job though!
Hmm so after looking into this, it seems to be an issue with how DualShock controllers are mapped for Godot HTML5 games in Firefox.
I've tested this with my DualSense, and it works perfectly on either the .exe (Which you can now download above!), and on Chrome. I seem to have issues on Firefox. Were you also playing on Firefox?
Hi there! Thank you very much for creating a video of This Cozy Garden, it means the world to me!
Also, thank you for your feedback. Absolutley agree that more general content and gamplay elements would enhance the experience quite a bit.
I'm not planning on adding extra content in the short term as I want to work on other games, but if/when I come back to add content to This Cozy Garden, I'll be keeping all of your feedback in mind.
Cheers! :)
This is great! Definitely took me back to playing old platformers on the Game Boy. :D
One note I'd have is that the movement felt floaty; I found myself unintentionally flying/jumping into spikes quite often.
Great job though!! Really impressed with all of the assets and the presentation on this page too, very professional.
This was fun! I like the increase of the number of enemies showing up over time, it felt balanced. They also spawn quite nicely.
Nice work though! Will definitely play any new versions.
Hey Danga!
First and foremost, I really enjoy the style and gameplay here. That "Aha!" moment of knowing I can walk up walls was quite powerful.
I've a few notes (Most small).
All in all; this is a really really cool game! Absolutely love the style and gameplay. It really opens itself up for some really neat puzzles. I hope the notes above aren't discouraging, as I'll have this game on my radar! Can't wait to see further progres.