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dangerdan

24
Posts
A member registered Jun 11, 2020 · View creator page →

Creator of

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This was a lot of fun to play. I enjoyed seeing you introduce and develop new replay puzzle concepts over time.

Cooperating with my past selves was fun--even the "cooperation" with the dead past selves ;)

Thank you for commenting and playing it on your stream! That was fun to watch. :)

so. much. tension.

But, a good kind.

Thanks for making this nice, tight game with a excitement and, also, a lovely feel of Thailand.

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I liked the chill asteroid dodging viiiiibe. I was confused by the controls when moving at the top half of the screen, and wished that the direction I moved in, reflected the direction I went based on whether I was on the top half or the bottom half. The asteroids look delicious. Like chocolate chip cookies. Nom nom. :)

Also: The explosion when you lose... priceless. Love it.

Very fun Garou game. I liked the switch from powerless to powerfull! The death was just not very fleshed out, so in a later update maybe do something with that? Great game! :)

Great introduction with the chamber leading through a hallway with appearing and disappearing text.

It took some time to understand how the loop worked and that going backward was opt-ing into a boss fight.

Fun game overall :)

This has a fun game loop! Really interesting to try to plan ahead and to make choices about continuing a loop or optimizing it for a new enemy. Good UI and feedback. I appreciated the option to make it play out faster, too.

Excellent sounds, visuals, and MOOOOOOD. I loved just moving the mouse around to leave trails... but also to circle distractions.

Another word for a loop is... a circuit, right? :D

This was a fun concept, well executed, with good electricity visual effects and good development of the puzzle mechanics. Nice tunes, too!

Your game introduction sequence was great, establishing some narrative to give the characters and the game just a little more weight. I like how you called out an option for a bonus level, while allowing the player to decide not to go for it and take the normal path.

This was quite tough and I had a hard time figuring out the mini-games, but I liked the concept, the opening story element, and the idea of mowing a mobius strip! Great. :)

This was a delight. The looping regions--with color!--applied to sokoban was great. I also really appreciate how you used very clean art (love that 1-bit tileset) and deliberate color to give good feedback to the player. Also, a little dash of story... I'm freeeeeeeeeeeeeeeeeeeeeeeeeeeeee!

I hope you do return to this and add more levels. :)

This was such a tight, polished game! The feedback on the track, direction of flow, the particles, and the completion of a cycle effect are all so satisfying. I like how the track gets more and more dangerous, meaning it will end eventually. Nice, upbeat music. Great concept and fun game to play.

I liked the part where you loop-de-loup :)

The loop on the level is smooth and enjoyable when you see it. No spoilers, but it was a fun place that you hid one of the gems on level 1. ;)

Loved the game play, felt very fluid. Also, the background was mesmerizing and really pretty. Were the levels procedurally /randomly created? Would love to know if there is a goal or victory condition, as we just sort of stopped playing, but wondered if there was something to aim for.

This was so goooooood. I lost two cups early on, getting confused, and it was a real nail biter making it to the end. The sound with the shortening timer produced a really exciting tension. The art was lovely, the chill games at the end of the day were *much* needed. Lovely game with a great concept and atmosphere.

I really liked the behavior with the overlapping two fields level. Very clever concept! Short and sweet. :)

Good game but the art style is simple and the sounds get annoying.

92.3

kewl

WORLD 3

Really cool! My only complaint is the cars hitbox.