I liked that you created a puzzle sandbox with multiple solutions at many points. Your introduction / tutorial with words in the background were good hints to get folks started. I never quite locked in the controls, so sometimes made mistakes that cost me, but I really felt satisfied making it to the end. Nicely done! :D
Danger Dan
Creator of
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This game grew on me. Initially, I wasn't sure if I was playing it correctly or progressing, but as I unlocked more time and speed, I felt like I had more control and could progress even further, explore further. I think at some point double jump and wall jumping unlocked, or maybe it became more usable with better boot upgrades?
Either way, I think it was a cool way to make a space unfold and reveal itself, and I think with a larger map and perhaps an expanded unlock system with a growing web of skills you can pursue, it would be even more satisfying for longer.
Nicely done! :D
I liked the character controller feel, nice and snappy. The graphics were very cohesive and focused, and the crt-screen warping and interlacing was pretty. I lost track of my character against doors a few times and kind of wished that spikes, doors, and characters had different colors. Really fun, solid work. Congratulations on making such a polished game for a jam!
Your game has a fun loop and progression. Going for procedural level generation is ambitious, but really cool to see that you got something working in the short time you had. Would be interesting to see this develop further, perhaps with different kinds of worlds generated on the other side of the portals?



