Haha, I used to love the game this seems to be based on. Sorry I can't test this because I'm solo, but this looks fun and like quite a bit of effort went into it. Good luck!
Dancing Octopus
Recent community posts
Cute game, I like the vibe and art. The instructions are well written for a player with experience with these type of games and I like the easy flow of it, but someone trying it for the first time might be left with questions.
The game loop itself comes down to rolling a d20 for event, then rolling 2d6+ your chosen characters modifier to see if you success or fail. It makes for a quick (I finished a game in less than 10 minutes) and very mechanics driven game, which honestly clashes a bit with the expectations I had. Those that like envisioning scenarios will enjoy the flavor, but since this is not a journaling type of game the d20 events where no success/fail is marked afterwards feel kind of wasted, it would be better if the slice of cake/story/etc. you end up with might give you a mechanical boost if used for a next event.
The event table could also serve well for someone looking to add some daily events to another game
My advice to improve this game is to add an element of choice, customization, or tactics so that the player can feel more personally involved in the game itself. Right now playthroughs will all feel the same and thus replaying won't add much to the experience. Adding an element of choice might help create more of personal story that might be different on the next play through.
Anyway, I like the vibe and art! Good luck!
Lovely theme.
Some feedback:
- Doesn't mention how many plants and/or coins you start the game with
- Doesn't include a printable sheet to mark your plants, coin, days, etc. on
- None of the D12 roll tables are numbered so you have to count manually any time you roll a plant, event, or customer.
- It says you can sell plants for more if they are rare, but it isn't mentioned anywhere how rare each plant is and there are no haggling mechanics.
- It says " When a plant reaches its required number of days, it is mature and ready to be harvested. " But it isn't mentioned anywhere what the required number of days is for each plant
- The tables could be better formatted so that 1 D12 table fits onto 1 page, which will be easier to use in play.
- The text and formatting look an awful lot like ChatGPT.
- I played a game until I got all the achievements which took me 32 game days. I ended with 91 coin, having only spent to buy the greenhouse and watering can upgrade. I had an awful lot of cat burglars and pots falling, perhaps it would be nice to have an upgrade in the store to make it 50/50 if you lose a plant or not.