Cute game, I like the vibe and art. The instructions are well written for a player with experience with these type of games and I like the easy flow of it, but someone trying it for the first time might be left with questions.
The game loop itself comes down to rolling a d20 for event, then rolling 2d6+ your chosen characters modifier to see if you success or fail. It makes for a quick (I finished a game in less than 10 minutes) and very mechanics driven game, which honestly clashes a bit with the expectations I had. Those that like envisioning scenarios will enjoy the flavor, but since this is not a journaling type of game the d20 events where no success/fail is marked afterwards feel kind of wasted, it would be better if the slice of cake/story/etc. you end up with might give you a mechanical boost if used for a next event.
The event table could also serve well for someone looking to add some daily events to another game
My advice to improve this game is to add an element of choice, customization, or tactics so that the player can feel more personally involved in the game itself. Right now playthroughs will all feel the same and thus replaying won't add much to the experience. Adding an element of choice might help create more of personal story that might be different on the next play through.
Anyway, I like the vibe and art! Good luck!